I was having trouble with the collision detection didn't quite get the exact effect I wanted.
The idea was that a forward or backward tile would be forward (normal speed) forward+ (normal speed x2) forward++ (normal speed x3) and the same for backwards.
The tiles with no abilities or cleared tiles rely on a speed reducing lerp so as to slide to a stop. ( iIthink an immediate stop doesn't make sense here? There could also be an immediate stop ability)
I think a good way would be like hitting "M" for forward and holding shift and M would place a forward+ and maybe just doing away with the triple speed (for simplicity and playability sake).
Also implementing an inventory system/ ability hotkey system to easily swap abilities, especially for future more advanced levels would be sick)