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I was having trouble with the collision detection didn't quite get the exact effect I wanted.

The idea was that a forward or backward tile would be forward (normal speed) forward+ (normal speed x2) forward++ (normal speed x3) and the same for backwards.

The tiles with no abilities or cleared tiles rely on a speed reducing lerp so as to slide to a stop. ( iIthink an immediate stop doesn't make sense here? There could also be an immediate stop ability)

I think a good way would be like hitting "M" for forward and holding shift and M would place a forward+ and maybe just doing away with the triple speed (for simplicity and playability sake).

Also implementing an inventory system/ ability hotkey system to easily swap abilities, especially for future more advanced  levels would be sick)

Also as you said having to place a bunch of tiles down... Just bigger tiles for longer stretches would solve that

Didn't know if you caught it but putting a forward on a tile already with forward increases the sandbags speed I just didn't have time to explicitly state that and change the text in the tile to forward+ or ++. 48 hours man!