Loved the mix of designing a room and then making my kitchen fight. Very unique concept that i very much enjoyed playing. Great work!
JohnEz32
Creator of
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This is the most complete game i have played this jam and its not even close. Every aspect is polished to a beautiful shine. The art, the music the sound effects, even the scene transitions are crisp. Great start to the mechanics, a lot of times its deterministic what the best move is but the added extra gamble of the army scale still adds excitement and then when its not certain it really makes you second guess your decision. My favourite game of the jam so far. Incredible work for a jam!
Interesting idea, I hadn't really thought of a music scale for the theme and mixing it with fish too was a very fun idea.
I stupidly trapped myself on the second level and couldn't work out a way to reset but with some tighter controls and a level reset I could see this being a fun little puzzle game. Great work.
Great game! I've obviously lost my rhythm game skills because the shiny eel was too much for me. The art, the colours, the music were all incredible and i could see this becoming part of a full game. Very impressive polish for a game jam game. Would have loved to see multi directions and more songs if you got chance to develop it further.
Awesome work!
Very cute and cosy game! I like the fisherman frog vibes and a funny idea on role reversal. Fishing minigame was a little frustrating with how slow the blue bar moved. The first fish honestly took me a few minutes to get but I got very lucky on the rest. With that fixed up and some more town content i could see myself playing this for a while. Awesome job, enjoyed it!
I'm always a sucker for a dog game.
Great concept and great additional use of the mechanic on the 3rd and 4th levels. Would like to see how this could be taken further with more time and some time to polish. Little bit of music would have been nice but it was very peaceful with the environmental ambience.
*Bark*
Was a little fiddly but fun none the less! I enjoyed it. I liked the idea of making combo platforms and would love to see this explored further.
Not sure if it was a bug or intentional but you could assign the same command multiple times to one platform while the bag was on it. Adding 10+ forwards to the platform while walking on it would launch you forward. Was a fun bug / feature either way. Great job!