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A jam submission

Split dungeonView game page

Become your own enemy
Submitted by Bleskar — 1 hour, 45 minutes before the deadline
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Split dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3213.8753.875
Overall#6053.8133.813
Presentation#6624.0004.000
Creativity#15263.5633.563

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the dungeon master who creates a dungeon, then your role reverses and you become the hero who has to traverse through the dungeon!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page

Couldn't play it, cursor doesn't match where my mouse is no matter what I tried.

Developer

Yeah, sorry, if you have a 1920x1080 monitor and you play in fullscreen the cursor should work, but ill try to fix it so that it works in any resolution!

Submitted

Very impressive! Had a lot of fun with this game! 

Submitted

I felt like the order you chose the cards had little to no consequence to the game. Besides that, it is an awesome game, very impressive that you all managed to do this for the jam!

Submitted(+1)

Looks beautiful. Plays great.

I would maybe start of with a smaller set of cards ? It felt like I could just keep drawing them at the start. Made it feel a bit overwhelming.

Submitted

Such a fun game, I really hope you keep working on this. My mind was buzzing while playing with all the different directions you could take it. Excellent job!

(+1)

Game's a lot of fun! The sprites and enemies look really nice, and the controls feel nice and responsive. None of the enemies feel unfair, and overall I like a lot of the design choices. The stats are easy to wrap your head around once you put a point or two into them, and levels aren't hard to come by so doing so isn't particularly difficult.

A couple things I'd like to see if you continue development:

  • When attempting to pick up an item while your inventory is full, it will vanish into the ether. It'd be nice to have it just stay on the ground with a little popup saying your inventory is full
  • An ending/feeling of progression. Number go up is fun, but having something specific to work towards besides simply discovering things can do a lot of work.

Technical-wise, it appears to be broken on Firefox, the "play" button present on the initial deckbuilding screen is missing, and the cursor position desyncs pretty heavily when out of fullscreen, but on chrome it seems fine outside of the cursor desync.

Overall, very solid game for this short a timespan!

Developer

The cursor is something I will try and fix in the future. And I totally forgot about checking if your inventory was full when you pick up an item! I was supposed to add it but forgot! I might try and add progression in the future, my original plan was to add 4 levels, each with different bosses so that it felt like you actually made progress, but i didnt have time, but ill try and add a sense of progression in the future! Thanks for the wonderful review!

Submitted

Wow that was a superb game! The combat was smooth and engaging, with lots of juicy animations and feedback. The item drops and level up added a huge depth to the game as well, great great work!

Submitted

Nice fast pace game. Fight feels good and smooth, well done!

Submitted

Really cool game ! I think using cards to build the dungeon is really interesting. Obviously it was just a game jam but in future it'd be cool to see more unique rooms. Loved the game though

Submitted

Fantastic game! I want to come back to play this more later. I love the theme and art! 

Submitted

Cool game! The cursor in the game doesn't match my real cursor though so it was bit hard. Greate Job anyways!

Submitted

the combat is a bit too slow pace for me 

but i manage to clear first stage . great job btw

Submitted

This has so much potential! Great work for a 48 hour jam. I did encounter some issues that have been mentioned, like the cursor. I also got stuck on the dungeon builder page for a while too! Otherwise, good job!

Submitted

I like the concept, i love the art and the gameplay is fun!

I would love to see a more developed version of it

Submitted

It's a really good game, but I had a problem with the mouse cursor, the ingame cursor was different than mine.

but I belive that this game has the potential for a full-release version.

Submitted

That was a brilliant game, one of the best I played on jam. The visual is really great

Submitted

i'm impressed with how polished and clean this feels for a 48-hour jam! it was really smooth to play and i had a great time playing your game!! i love how complete the progression feels for the scope and the visual style is really nice!

This is the first fun game I've played for the jam since I've been going through my random queue. I'm impressed. I'm not sure how much building a dungeon does enhancing the rogue like genre, but the gameplay was enjoyable, and that's what matters.

Submitted

The idea is very well executed.

Submitted

Amazing game for two days! I got to level 5 before i felt like I experienced everything, enchantments make the game fun. The game is extremely polished with the effects and the feedback. For a two day jam, this feels like the peak of what is possible to make!!(Though I haven't played any of the other games so this is my first). Only thing I can criticize is the lack of themes influence in your game. The only thing you do to reverse the roles is to just choose the number of rooms there are, adn you can't even manually choose them. Other than that Well done ! 

Viewing comments 20 to 1 of 23 · Previous page · First page