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Game's a lot of fun! The sprites and enemies look really nice, and the controls feel nice and responsive. None of the enemies feel unfair, and overall I like a lot of the design choices. The stats are easy to wrap your head around once you put a point or two into them, and levels aren't hard to come by so doing so isn't particularly difficult.

A couple things I'd like to see if you continue development:

  • When attempting to pick up an item while your inventory is full, it will vanish into the ether. It'd be nice to have it just stay on the ground with a little popup saying your inventory is full
  • An ending/feeling of progression. Number go up is fun, but having something specific to work towards besides simply discovering things can do a lot of work.

Technical-wise, it appears to be broken on Firefox, the "play" button present on the initial deckbuilding screen is missing, and the cursor position desyncs pretty heavily when out of fullscreen, but on chrome it seems fine outside of the cursor desync.

Overall, very solid game for this short a timespan!

The cursor is something I will try and fix in the future. And I totally forgot about checking if your inventory was full when you pick up an item! I was supposed to add it but forgot! I might try and add progression in the future, my original plan was to add 4 levels, each with different bosses so that it felt like you actually made progress, but i didnt have time, but ill try and add a sense of progression in the future! Thanks for the wonderful review!