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A jam submission

Round PegView game page

Submitted by SirJamesD — 12 hours, 54 minutes before the deadline
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Round Peg's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7043.6063.606
Overall#13383.4953.495
Creativity#15863.5453.545
Presentation#20063.3333.333

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The role of the round hole reverses from being able to accept circles to being able to accept squares

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page

Excellent! It's a great simple concept with a short and engaging loop. Those leaderboards got me going for a bit there. I'd love to see this expanded with more levels and refined 

Submitted

Very funny little concept!
Love when you're rushing the shapes into the black hole and new ones spawn on top and they get hit and fly around the whole screen. Also, it's interesting how color and music affects the way you play. Found myself rushing a lot more on red/square than on circle tranquil one :D

Good job!

Submitted

The game is simple and very fun to play :)) The background colours go well together and is soothing to look at - overall great job!

Submitted

This game is really cute! After making a music/rhythm game, I am really appreciative of the attention to sound design in this game - love the whistling track and the switch between the two tracks is great.

I think the theme might come through a bit stronger if the hole was square shaped when accepting circles instead of just being round the whole time, but not a big deal. There's also a huge jump in difficulty between level 1 and level 2 which I enjoyed but was a bit jarring.

My favorite part was using the crazy physics to launch shapes I wasn't holding into the hole. Nice work!

Submitted

A very complete package! I genuinely enjoyed it. Great job

that is an ineteresting game, it is so funny and challangin

Submitted

Interesting idea, the game is really fun and challenging.

The art is just simple shapes, as simple as that, and i like simplicity.

Really good job!

Submitted

Very clever ! I didn't knew what to expect during the tutorial but once played it is very entertained !! 

Submitted

Strangely a very entertaining game despite it's simplicity. It would work well as minigame in a party game. Great job!

Submitted

Neat game. Simple concept, good execution. Very clean presentation, music and sound is satisfying. The music changing when the hole reverses is a nice touch. I like how the objects are physics based and can be pushed with other objects. Good job!

Submitted

Really cool submission! Not sure if it's intentional but the hole will accept the shape regardless of how it got there. And, on the third level, you can store stuff above the actual line or roll stuff off the side.


But, great concept!

Submitted

Like Another commenter I have some crazy graphics glitches making it hard to play. Seems like a fun game, but in this state I can't really rate it fairly so I let the ratings to those who can properly play it.

Submitted

This is a fun game and I like how there's also an aspect of Tetris-style management so that the blocks don't cross the line!

The backgrounds are well-made and the action quickly got frenetic. I had fun playing this.

Developer

Thanks for playing!

Submitted

Really interesting game and I like the idea of reversal baked into it! It was fun, nice job

Developer

Thanks for playing and your feedback :) 

Submitted

Hey I love this as a nice casual game, I could see it being a really great mobile experience! my one question is why doesn't it use the left click instead of space bar. I could have a hand free to eat my big bowl of stromboli, but instead I'm out here two-hands at the ready! 

Aside from that, very good game!

Developer(+1)

Haha, hopefully you got to enjoy your stromboli after the game!

I originally had it as the left mouse button instead of space, but my finger was in so much pain going to bed on Friday night after clicking thousands of times so I made the change. I thought of making it an optional choice for the player but didn't want to inflict any pain on anyone :p 

Submitted

Unfortunately was getting some pretty bad graphical glitches almost as if there was no background texture, can't really explain why. The game is pretty basic but a nice little way to spend time. I appreciate there being a leaderboard and the very different levels despite the little time to make!

Developer(+1)

Thanks for letting me know about the glitch and trying the game. I'll try to figure out what's causing it but haven't found anything similar yet.

Submitted

Good game!

Developer

Thanks for playing!

Submitted

That's an all fives from me, damn.

So first off, you managed your time and tasks SUPER well. A full menu system with a leaderboard? I mean come on, that's just flexing at this point. 

Then the gameplay design, what can I say? Frantic, chaotic, physics based fun with a genius lose condition. Keeping track of a bunch of different physics objects adds so much depth to this simple mechanic, and the lose condition forces the player to do this which makes it really engaging. 

If I had to give critique, I'd say Left Click would've probably been the better choice for the action button. That way, If you rework the theming a bit, and make the shape of the hole change to a square to communicate that system, your tutorial would just be "Drag the ball into the hole"

Great work, everyone!

Developer(+1)

Thank you so much for playing and writing those kinds words. That makes me so happy to read. 

I originally had it as the left mouse button instead of space, but my finger was in so much pain going to bed on Friday night after clicking thousands of times that I knew I needed to change it. I thought of making it an optional choice for the player but didn't want to inflict any pain on my players :P 

Submitted

This is so chaotic lol and the worst part is that the first level is really the least chaotic one

Interesting concept. Maybe just grabbing the forms using the left button instead of the space button and adding more time for each side (I counted 5 seconds for each side, so maybe making them as 10 or 7) would make the experience better. Good work :)

Developer(+1)

Thanks for enjoying the chaos!

I originally had it as the left mouse button, but my finger was in so much pain going to bed on Friday night after clicking thousands of times that I knew I needed to change it. I thought of making it an optional choice for the player but didn't want to inflict any pain on my players :P 

The timing I knew was tricky; I was paranoid that players would be bored if shapes appeared slower. But you're probably right that I could have given them more time.

Submitted

Damn. I tried to beat that top score but whoever made it was pretty focused... 🤣

Would be nice to have "Left Mouse Button" instead of "Space" to pick up shapes, it would make it even more enjoyable!

Good job mate! That was nice! 😁

Developer

Thanks for playing; I just deleted my scores. I guess that's a little unfair, as I've had a decent amount of practice over that weekend. 

I originally had it as the left mouse button, but my finger was in so much pain going to bed on Friday night after clicking thousands of times that I knew I needed to change it. I thought of making it an optional choice for the player but didn't want to inflict any pain on my players :P 

Submitted

xDDD

Indeed about the input method, it makes sense. Still, I would love to have it as an option because it would feel more natural for me. Great game tho!

Viewing comments 23 to 4 of 23 · Next page · Last page