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vkaike2

44
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5
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A member registered Jan 08, 2019 · View creator page →

Creator of

Recent community posts

I'm sorry to hear that, I didn't know that it was possible to get stuck it is a bug :(.

but thanks for the feedback.

yep, this is the twist 😅, as a monster you kill the hero and as a hero you try to get killed

This is the best game that I've tested by far, good job!

and also there is the Idea behind controlling the hero and the monster.

- when you are controlling the monster you are finding ways to kill the hero.
- when you are controlling the Hero, you are finding ways to die

usually, this is the opposite

that's true, we wanted to implement different monsters, with different habilities, but unfortunately I didn't have time for that.

yep, I will fix this after the end of the JAM.

sorry for that :'( 

I've got it, OMG I'm so dumb, my bad for that.

hmm, how do you do it?

well done, the game is very good, and the art is amazing, but I didn't like the controls.

Usually, I use "space" to jump, not no swap it made the game way harder for me.

It's a really good game, but I had a problem with the mouse cursor, the ingame cursor was different than mine.

but I belive that this game has the potential for a full-release version.

I feel like some Triangles at the end of the screen are useless because the  "enemy" will always jump higher than you, but it's a good game over all. and a great concept.

Thanks for your feed back, I put a lot of effort on this game :) 

I don't know how to do music, and I was developing this game alone :(
but I'm super happy that you liked the game it means a lot to me.

Thanks a lot 

Thanks a lot, I will try to do it in the future :) 

This game is excellent, easy to play, and feels like there are a lot of strategies to use to beat the game, I really liked it :) 

sorry about that, I didn't had time to add it

yep, I came to the same conclusion, the idea was cool but it was not executed in the way I wanted.

Really good idea, the only thing that I would change is to add a limit to the moves that you can do in the board, or maybe move for some time during each wave because I got to round 12 pressing AWSD randomly.

but I like the concept, and I never saw something like that before.

Thanks :) 

The Idea was to add the conveyor belt to the game, but I didn't had time :(

(1 edit)

Thanks for your review, I really like the concept, but I also think that my execution made the game more complex than it should be.

This game is the best one in my opinion.

The only thing I had to do was mute the tab because the sound was too loud.

This game is perfect for a game jam, easy to play and hard to master,  the art was amazing too, the only thing that I could change is adding an option to mute or reduce the music volume.

Thanks for your feedback :) 

Thanks for your feedback, I agree with you about the tutorial, I will do it the next time, but about the health, I couldn't reproduce this bug about starting empty and then filling instead of the normal behavior, maybe is confusion about the art.

Hey, that's a great game, I will try to give you my feedback as a player and as a game dev, I hope that it could help you someway.

As a Player:

That's a great game, my main game at moment is Path of exile, and I literally loved the combat animation and how it is fluid, when u hit the enemy I really feel the damage. 

Idk you this is just a study or a demo for a bigger game, but if you make this game bigger and more complex somehow I will buy it 100%.

As a Game Dev:

The movement feels like I'm walking on ice, if I'm gound right and suddenly turn left I can feel that the player has to turn the velocity gradually goes to 0 and turns to the other side.

Will be cool if you couldn't wall in the clay pots, the art feels inconsistent when I'm walking above it, basically, after that, I started to have a doubt about the walls.

There's no difference between the monsters, I mean, the bat could be faster or have a dash ability, the ghosts could walk through walls, this kind of stuff.

I can interrupt the boss attack, which turns the battle way easy, I can just attack brainless all the time,  will be cool if I had to use my roll to dodge something.

hey, I just updated the game, now you can change the controls by pressing "esc".

I just did an Update to the game, now you can change the keybinds when by pressing "esc".

Your game is awesome, I love the simplicity with inputs somehow it makes me remember static shock (the superhero) mixed with subway surfer Xp.

I really love the art style, can I work with you someday? 

do you have the link, I want to play it too :)

Sure, we should have a way to customize the inputs. my bad :(

Yep, I had a problem timing the notes to the music, that was a programming problem,  I did it in a way that the environment changes the delay for each note, for example in a WEBGL build will display differently than an EXE for example, I could do this in a better way now but I did not have the time to fix during the jam.

And about the RPG element, will be cool if we add some specific notes in the music that uses some skill, or some other instrument to give the choice between attack and defense, idk something like that.

But thanks anyway, your comment means a lot.

Thanks, im glad that you like the game.

Thanks a lot, we tried to follow the jam theme and make then with 1secod of duration, but we will definitely will keep this in mind for the next games or future updates.

Thanks for your feedback,

Yep sound would be great, i didn't have much time in this week end, anyways thanks a lot.

Thanks for your feed back,

We didn't think about fullscreen, but we will pay atention to it in the future.

Thanks for your feedback.

Idk if i will continue to improve this game, but this is a great thing to add.

hmm, thanks for your feedback.

i didnt think about this when i was programming, but i agree with you, the character shoud move with the camera.

do you have a game in this jam?