Oh, a nasty bug. I'll try to investigate this, thanks!
PandarooInteractive
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Oh, thank you for that long feedback!
- For the "asymmetric suits", the idea is to have different hero/class having their own strong suits. The decision went toward this because it's seems easier that way (to balance) ^^'
- Manipulating the enemy's hand is one of the main concept of the game so I'm relieved you find it pleasing. I guess not having more options to mitigate damage is still too frustrating.
Not sure if it's best to have enemy design always compatible with the enemy's hand manipulation or if having more classic options to mitigate damage is the way to go.
I'll keep working on it!
- For the relic slots, did you understand that you could upgrade to have more slots by killing elites? If you did, I guess the frustration comes from not having time to upgrade before being already full ?
Thanks again, it's motivating to have some fresh point of views about the game.
It's available now on itch:
https://pandaroointeractive.itch.io/pawggle
or Steam (with leaderboard):
https://store.steampowered.com/app/2513230/Pawggle
Hello !
If you like Peggle, I'd love having your feedback about our GMTK's game jam submission Pawggle.
We're thinking about give the game a little bit more dev time and any feedback would be appreciated to know what could be the best things to improve.
You can try the game on your web browser: https://pandaroointeractive.itch.io/pawggle
We didn't search that much and got the first set of card found ( https://www.improvemagic.com/all-playing-cards-names-with-pictures ).
We slightly modified each image to fit better with the rest of the jam assets though.
We've bundled with another cool puzzle game called Constellations for the summer (from 01/07 to 30/08)
You can check the bundle here : https://itch.io/b/1466/puzzles-in-the-sky-summer-bundle
Hello !
I've just release my first commercial game :
"The starting idea was: what would be the movie Tenet if it was a puzzle game" - Alex from Pandaroo Interactive
Meet me at NooN is a cute puzzle game with hardcore time loop mechanics.
Control two spirits that create time loop each day, learn their different behaviors, how they can interact with each other and how these interactions are interfering with their time loops.
- Two spirits: you play solo but control two characters - one during the day - one during the night.
- Time loop mechanics: each move you do is recorded and will be played back while controlling the other character.
- Intertwined timelines: every interaction will modify the recording action creating a futur butterfly effect.
- No pressure: if you make a mistake, navigate the timeline and go back in time.
Go check our Itch.io page :
https://pandaroointeractive.itch.io/meet-me-at-noon