I had a really good time. The arts fantastic and the concept is unique based on what I've seen so far. Great job ! This game left me with a good vibe.
Play game
Watch Your Move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #229 | 4.186 | 4.186 |
Overall | #319 | 3.838 | 3.838 |
Fun | #521 | 3.577 | 3.577 |
Originality | #633 | 3.753 | 3.753 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement of the main character controls the puzzle elements that we should connect to each other to finish the level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great game!
Looks amazing, plays great, clever mechanic.
A couple of notes:
The game itself is really easy.. I personally would love if even after you touch the other cube, it won't stay in place so you have to plan your way to the exit too.
After I finish a stage, I'd prefer to just go to the next stage instead of pressing a button.. it kinda stopped me for no reason. If the player is in flow - let him be.
That being said, I have been harsh on you because you clearly have the talent and it's a great game overall.
Well done!~
Ahh, thanks a lot!! With all the nice feedbacks like yours, I have a lot of improvement ideas already.
Really good idea! Your idea and "resetting its laser when we push a cube" idea from another jammer could be merged even. More control over re-arranging the scene, less restarts.
This definitely makes sense since there is no real time danger or time constraints. Maybe a seamless passing to the next room kind of animation could also boost the progression feeling.
Cheers!
I really enjoyed the mechanics and the simple art. Puzzle part was easy and short but as this is a game jam it was enough. Also I believe that I encountered a bug when playing. If you squeeze a block in between the player and a wall, the block launces into the other side of the room and bounce a couple times. I tried to recreate it and failed. At the end, a fun and cool game!
Really original and fun! My only complaint was it was too easy, I didn't even realise that touching the red bar would kill me until the 5th level. You could definitely make some cool, tricky puzzles from this.
Great concept, the presentation is perfect. I love the sounds too and the gameplay feels solid.
That being said, I think it's too easy. Instead of blocks keeping their status when you move, it would be harder if they reset so you have to get the right combination in all directions. Hard to explain I hope you know what I mean.
Nonetheless great game, congrats on submitting!
Looks and plays great, though too easy. Could easily be developed into a full game after some puzzle design.
Great presentation, but the game was a little too simplistic, having no consequences for death (e.g. resetting the puzzle) meant stages were all solveable with brute force.
Super pretty and polished, intuitive and fun, if a little on the easy side.
Super pretty and polished, intuitive and fun, if a little on the easy side.
What a great, straight-forward puzzler! I love your use of the screen with instructions on the side and the graphics are great!
Awesome! Love the look and the simplicity of the mechanic. Could really see you taking this to the next level!
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