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Tired Minds

14
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A member registered Sep 06, 2018 · View creator page →

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Great mechanic that perfectly fits the theme, excellent music and art too! Feels really polished.

Very nice concept with a unique take on the theme. Music and level design is great. Good tutorial levels too!

Great little puzzle game! Fits the theme perfectly, and I'd like to try a post-jam version with more levels.

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Great little puzzle game. Looks amazing for a 48-hour jam; the art style is phenomenal. With a few more levels, it could easily be a steam or mobile game.

Clean art style, but instructions were a bit hard to follow. In the first level I pressed F to connect, but not sure what was supposed to happen. I kept mashing F and Space until the camcorder broke. Got to the second level where the slime was underneath the platform and couldn't figure out what I was supposed to do. I kept mashing F and Space but nothing seemed to be happening.

The mechanic of platforming by connecting to different devices was clever, hopefully this idea is developed further with more play-testing.

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Excellent wordless narrative, sounds design and presentation. Very effective short story and really underrepresented game in the jam.

Looks and plays great, though too easy. Could easily be developed into a full game after some puzzle design.

Great art. Walked into a pond and the collision bounced me back so much, I ended up inside a wall and couldn't move :(

Surprisingly charming and funny game. Gameplay itself wasn't particularly fun, with a series of long corridors and lots of waiting, but for a <10-minute experience it was pretty good!

Amazing art and sound design. Hope to see this further developed.

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Good game, though quite hard to get the hang of. Was a bit difficult to see the game on my monitor. Found it was possible to stay joined for a long time and avoid all spiky blocks. Art and SFX are great!

Great game with an original idea and excellent puzzles. Small rooms make it possible to navigate the dungeon easily. Movement feels great too. Got up to level 11 before my brain decided to give up.

Would like to see a post-jam version with some music/sfx.

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Art and synth-voices are great! Movement controls feel tight. Instructions were unclear until I read the description. Unfortunately, gameplay got repetitive quickly.

Seeing how it was supposed to be an Overcooked-style game makes sense; I'd like to see this further developed and see what the creator originally intended.

Super cute and very responsive!