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BrainLinked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #490 | 3.609 | 3.609 |
Presentation | #746 | 3.739 | 3.739 |
Overall | #1050 | 3.420 | 3.420 |
Originality | #2577 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your characters movement is linked
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game is fun, and the level designs are really nice. Good game!
Thanks!
What amazing puzzles! And the mechanics are really easy to understand!
Nice!
Thanks!
Wow! That was fun! Smart design! Really liked the voxels! Nice puzzles!
Thanks!
Good puzzles and good vibes.
Thanks!
The level design is great! The puzzles really made me think, and I also love the artstyle of this game!
There were a couple of bugs I found though, when you return to the tile with the purple rock again, after you have already collected it, it plays the sfx and the particles for it again. Second was when the player goes into a gate tile that is open, but the next turn it closes (because the other player stepped off the switch), the player gets on the gate tile and the gate itself is visible, the player can move to any other tile without a problem afer this though, I would suggest checking if the gate tile shares its tile with the player, if yes then don't close the gate until the player gets off the gate tile.
Overall an amazing entry!
Thanks! We know there are a couple of bugs but we didn't get time to iron them out before the deadline. We will probably upload a bug free version when the jam is over!
A quite solid two-character puzzle game, the voxel graphics and overall presentation are quite nice, and the puzzles are pretty clever and well made. Only thing I'd say is that the sound fx don't really fit the more chill atmosphere of the music, but, it's a game jam so that's a real trivial complaint. A nice entry, great job!
Thanks for playing! We unfortunately didn't have time to make other sfx.
The puzzle design of this one was pretty good, and it's quite impressive that you were able to implement so many levels in the 48 hours given. One comment I would make though is that I feel like the addition of 4 player characters comes a little late. I think I would have preferred that to be introduced a little earlier. I also wasn't sure if you were supposed to be able to move onto a gate tile in the same move that another player moved off of the switch that activated it. Sometimes this worked, sometimes it didn't. I was also a fan of the art style, it reminded me a lot of Minecraft. Overall pretty good.
Thank You for playing, I agree its just hard to make 4 player levels without making them too hard...and yes you should be able to but sometimes you can't, and when we realised this it was way to late...
The puzzles were super good! I was so happy when it turned into more of a sokoban game. It would've been so nice if there was an undo button, I found myself rather frustrated on the later levels because of the length of the solutions. Good job!
Thanks :)
Graphics are awesome looking, puzzles are very clever, music is quite chill, I liked it, good job
Cool tile based puzzle game! I liked the voxel graphics and the relaxing music! Well done!
Thank You very much!
Did you rate it?
Realy nice game, enjoyed it playing.
An undo or restart button would be nice.
Well done :D
Hi thx for playing we did implement a restart button: r
Ohh, sorry my fault than xD
Pretty fun game, level design was great and I like the graphics. One nitpick though is that the sfx for moving gets kinda annoying after a while.
Pretty fun. I felt almost like I needed to put on some virtual glasses so I can get the 3d effect. lol I like the presentation (I'm a big fan of voxel art) and the gameplay is simple and clean but also fun. Great job! I do wish the levels automatically progressed without having to go to the menu select.
Thanks for playing! When you finish a level, a next level button should show up to go to the next level or you can press N to go to the next level!
I see. That's why there were two buttons. They are cutoff on my screen (monitor is ultrawide) so I only saw the top part but no text. I thought they were mirrored buttons to keep with the theme. Maybe the export settings needs to support 16:9 resolution
The game is really good! But I think the text was a bit unnecessary, since your level design was really good enough to teach players through experimentation or intuition.
Thanks!
Wow, this game is so polished and nice I liked the graphic, sfx, and also level designing.
Great job, if the game was on the browser, I'm sure it will get more attention.
Thanks! We wanted to publish on browser but sadly encountered bugs!
very much detailed game - i liked it
Thanks!
Cute game. I appreciate the variation in rock formations.
Up until Level 13, the puzzle layouts are generally pretty constricted, which limits the number of potential options at any given moment. Many of them are also somewhat "linear" in construction, in the sense that once I'm past a certain section I can stop thinking about that section. Perhaps there has to be some amount of linearity, but I personally like puzzles that feel more open-ended and "global" in construction.
Walking onto a gate as it is changing state is inconsistent. Sometimes I can walk onto a gate as it is opening, sometimes I can't. Sometimes I can walk onto a gate as it is closing, sometimes I can't. In Levels 14 and 15, these edge cases showed up a lot, and I kept getting inconsistent behavior. This was pretty frustrating. I didn't finish Levels 13 and 15.
I often play games like this and I usually get an undo button and instant restarts. I did not find such a button. I realize it's a difficult system to implement, but it makes it way more likely for me to stick with a puzzle game. I gave up after making a lot of moves on Level 15 and then accidentally walking onto lava because I wasn't paying attention to all boards.
I vaguely recall playing a PuzzleScript game that also explores this same general mechanic, but I can't remember now what it was called. Maybe I just recall reading about this mechanic in the documentation.
Thanks for the feedback!