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A jam submission

AminusView game page

Possess and link yourself to enemies to fight through endless waves
Submitted by Daniel Graves (@nulled_wine) — 10 hours, 59 minutes before the deadline
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Aminus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#204.6444.644
Overall#414.2224.222
Fun#1233.9893.989
Originality#2474.0334.033

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a heart who has the ability to link itself to enemies, stealing it's abilities and "joining together" with it.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 67 · Next page · Previous page · First page · Last page
Submitted

This was so much fun!!

I was a little confused on the tutorial at first because I thought the enemies were gonna look different from the husk I connected. But I restarted the game and realized I missed the part about "using them against their own kind." Once I got that, it all made sense!

I love how each enemy has a different attack you can use! Really adds to the fun of it! Also, music, graphics and level design are all fantastic.

The only thing I'd suggest is maybe a bit of a visual reduction or variety when the player is surrounded from all sides. I don't know if it was the lightning, the screenshake, or the fact that all the enemies were about the same color and exploding, but at that point it felt a little too chaotic. I didn't realize I could still get out and thought it was just a death animation... so maybe just a tad less there could really help orient the players, at least in the early levels :)

Also, as much as I love the idea of being chained to the husk forever, (very metaphorical!) logistically, it might be nice to have a feature where you can eject the husk to pick up a different one (perhaps it could be like a charged special attack, so it's not overused), since some of the enemies, particularly the 4-direction projectile ones, are a little hard to aim.

Really, really awesome work with this game! Best of luck in the jam!

-Sasha

Developer

I really like a lot of these suggestions, especially the ejecting mechanic. I did actually try to make that mechanic but it got so buggy and I didn't have enough time to flesh it out before the jam was over so that was unfortunate. I was gonna call that mechanic "accept" as well to add to that metaphorical theme lol. If I do come back to this, I'm definitely gonna take a lot of your advice, thanks for the good feedback!

Submitted

Super cool idea and super well executed! I want to praise it, but it's so beatiful I don't even know where to begin! I feel this one deserves to be in the top 20! Simply amazing!

Submitted (1 edit)

Incredible game! Very fun to play, nice visuals and very good music. 

Also, big thanks for adding sound settings

Submitted

epic game epic music great mechanics amazing art

Submitted

This game is really polished, unique, great looking and most importantly fun! For a game made in 48 hours this is great! (btw I did find a bug where I ended up out of bounds, screenshots attached. Not sure exactly why it happened or if you are aware of it, but I think it was caused by the character I was attached to dying as I walked into a wall.)

Submitted

The mechanic is so unusual(if you pull the enemy to yourself, you can control them) and visuals are perfect as well. I loved the game

Submitted

This game is so original, the mechanics where you can "absorb" the enemies abilities is so cool. Also, this is one of the most visually polished game I've played in the jam, the art is so cool and the lighting and postprocessing is superb. Also, really neat tutorial. A very good game, congratulations!!

Submitted

Very fun bullet hell game, the copy mechanics are so cool, and all the screen shake and dramatic effects are very well polished, love this one

Submitted

This is actually a fairly decent dungeon-crawler-ish game with beautiful aesthetics and a strong feeling when playing.

Not much to complain about it besides one little thing. Whenever you walk around a corner your character tends to get hooked at that corner. I do not know if its intentional but the narrow ways make it difficult to navigate when chain-bound and slow down the game a bit. 

Submitted

This is actually a fairly decent dungeon-crawler-ish game with beautiful aesthetics and a strong feeling when playing.

Not much to complain about it besides one little thing. Whenever you walk around a corner your character tends to get hooked at that corner. I do not know if its intentional but the narrow ways make it difficult to navigate when chain-bound and slow down the game a bit. 

Submitted

feels good to play, awesome art

Submitted

one of the most satisfying games I've played so far! great production value while still having a lot of content like a tutorial and enemy variety

Submitted (1 edit)

This feels like it's already an official game rather than something coming from a game jam! UI can be improved and levels can be added - (I'm not a fan of the 'survive as long as you can' type of game). Other than that, it's solid. Great job!

Edit: I might be tired, but I'm curious to know if the screen has a lil bit of fish-eye effect? It curves a bit towards the edge. I just want to make sure my eyes didn't play a trick on me ><

Developer

Thank you for the feedback! I did add a very slight lens distortion so no it's not your eyes lol.

Submitted

Phew, good to know! lol

Submitted

I love this! Very juicy and intuitive. I just wish there was more of an incentive to switch enemies on the fly. As it is, I would just choose whatever looked best and stick with it until it died, I think it would be more interesting if the player was forced to think deeper about their choice for possession + had to switch enemies mid action. Great job!

Submitted

This game is exceptional. I'm at a loss as to how you've made a game that's so fun to play, with such beautiful aesthetics and an amazing soundtrack in only 48 hours. Incredible job! 

Submitted

Awesome game! I love the graphics. I can't stop playing it :D

The idea is very interesting, but you could add more to the game (such as powerups).

Also, I'm not sure if this is a bug or not, but once I could press up and go on forever (I could go through the boundary).

Overall, this is an interesting and really well-made game, I love it!

Developer

Thanks! Yeah, so if you take control of a flying enemy you would be able to go through walls.

Submitted

Very good! Not sure if it was bad luck or not, but the game scales up too quickly from 1 enemy to too many at once. Overall, really fun!

Submitted

Amazing game. mechanics are also super good , I had really fun playing this <3

Submitted

It's pretty hard to believe this was made within 2 days. This is a really well polished game with a very fun gameplay loop. Well done!

Viewing comments 40 to 21 of 67 · Next page · Previous page · First page · Last page