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This was so much fun!!

I was a little confused on the tutorial at first because I thought the enemies were gonna look different from the husk I connected. But I restarted the game and realized I missed the part about "using them against their own kind." Once I got that, it all made sense!

I love how each enemy has a different attack you can use! Really adds to the fun of it! Also, music, graphics and level design are all fantastic.

The only thing I'd suggest is maybe a bit of a visual reduction or variety when the player is surrounded from all sides. I don't know if it was the lightning, the screenshake, or the fact that all the enemies were about the same color and exploding, but at that point it felt a little too chaotic. I didn't realize I could still get out and thought it was just a death animation... so maybe just a tad less there could really help orient the players, at least in the early levels :)

Also, as much as I love the idea of being chained to the husk forever, (very metaphorical!) logistically, it might be nice to have a feature where you can eject the husk to pick up a different one (perhaps it could be like a charged special attack, so it's not overused), since some of the enemies, particularly the 4-direction projectile ones, are a little hard to aim.

Really, really awesome work with this game! Best of luck in the jam!

-Sasha

I really like a lot of these suggestions, especially the ejecting mechanic. I did actually try to make that mechanic but it got so buggy and I didn't have enough time to flesh it out before the jam was over so that was unfortunate. I was gonna call that mechanic "accept" as well to add to that metaphorical theme lol. If I do come back to this, I'm definitely gonna take a lot of your advice, thanks for the good feedback!