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Seamless (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #207 | 4.072 | 4.072 |
Overall | #270 | 3.882 | 3.882 |
Fun | #335 | 3.732 | 3.732 |
Presentation | #597 | 3.841 | 3.841 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player player has to exploit the 'Joining Together' of the orange regions to be able to move around the level
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is one of my favourite games of the jam! The colours are so so vibrant and nice, and the seamless moving level mechanic is so clever and well thought. It looks amazing, plays amazing, also the respawn animation is so so fluid. Incredible, thank you so much for sharing this!
That comment has made my day, absolutely wonderful I am so glad you enjoyed it :D
Nice game, is simple yet elegant, though I would have appreciated a tutorial in-game. The levels sometimes have needlesly tight jumps, but it never got frustating, so I had great fun overall!
It's a cool little prototype with a neat concept. Really dig the idea of joining rooms by color. Of course some more polish and better controls would have been great but the jam also only lasted 48 hours. Also you should be careful with killing the player in the first seconds of a level. Overall nice job!
Great work BLANKdev, loved the mechanic of the moving sections within the level. Sort of like Celeste mixed with a puzzle platformer. Below was my time.
the games i make are mostly celeste type or puzzle games and i did the level design so you can see where you get that from, thank you for the nice comment
Excellent simple gameplay and awesome level design. Only thing missing would be someone telling me I had 3 jumps, I just figured out in the last level.
I like the simple art style, and your interpretation that fits the theme :)
Neatest Game
cool
Nice mechanic like every one says but very hard to play so it reduces then fun in the game
Everybody won't be a Epic gamer so reduce the difficulty by cleaver game designing
Hope my feedback helps ;)
Very cool concept!
I love the basic design and contrast in the terrain.
Although I did find two minor bugs:
1. The ground detection to restore jumps is a little off while in the moving space
2. You go in the wall if you get half way crushed between a static platform and a moving space
Of course bugs are expected in a game jam
Overall a great game that is highly polished and minimal
I love this mechanic, it's really creative and well executed.
Hey. Some feedback:
Even though the deathSFX does not fit the game, the transition screen is very nice, so good on you fellas!
I wish there'd be a way to restart the level automatically, as sometimes I need to wait a bit before each attempt. Also, specifically on the first 2 levels ( and ) maybe make the squares spawn closer to the player?
I wish you'd tell me on a better way that I can wall-jump.
The fact that on the last level there were platforms that deactivated after being on them for a couple of seconds annoyed me, as you did not use that mechanic before.
Win screen:
i did the level design
some problems were just in the basic coding of the mechanics. and the disappearing platforms were used before the last levels (level 7) they were used in every level since level 5. but thank you for the feedback
Wel,l but I don't believe I was forced to use them, so I did not even notice. Was I forced to use them?
Really fun game, look nice and the moving boundaries. I don't really see how it fits the theme though.
We interpretated the theme as the platforms joining together to allow you to move. Glad you enjoyed the game though!
yeah that makes sense
Great concept. The color palette was borderline eye candy, so good job on that! The actual seam mechanic was creative, but it feels like it has wasted potential. 4.5/5
if you ever think up some new ways this mechanic could be used I would love to hear them :) I really do think it has huge potential!
Thanks for the feedback!
clever design, easy to pick up lovely color choices, great job!
It was really hard at moments.
It was really hard at moments.
Clever, pretty, easy to pick up, little bit devious towards the end there. Great job.
That is some fine praise, really appreciate it!
This was a great entry honestly, was not expecting to see this mechanic pop up, very original and unique. The two colour look gives a really smooth feel to the game. Good job.
I really appreciate that! This mechanic doesn't come without its drawbacks, but it was so different from anything I had done before I loved it :D
This was a great entry honestly, was not expecting to see this mechanic pop up, very original and unique. The two colour look gives a really smooth feel to the game. Good job.