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Sync-De-Sync's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #921 | 3.615 | 3.615 |
Overall | #1131 | 3.377 | 3.377 |
Fun | #1132 | 3.254 | 3.254 |
Presentation | #1515 | 3.262 | 3.262 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Entangle your characters to bend physics and solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow, really cool and clever idea, with fun and interesting levels too!
Glad you liked the levels, Yword, thanks for the feedback!
Really interesting concept and well executed too. Would love to see where else the idea can go
Thanks KobaltK!
Pretty cool. The character reminds me of the robot with the ball from League of Legends. Some things to note, there's some flickering frames in the run and some of the foreground elements blend into the background.
Hey Lame Duck Studios! We had some problems getting all of the sprites layered correctly, which is probably causing some of the weird graphical stuff you mentioned. Thanks for the feedback!
Nice game, but I think it needs more polish
Definitely agree, thanks for the feedback!
Nice idea. The first two levels don't require much thinking, which is a shame because the third one is really nice.
Hey, the first two levels are meant to be more "tutorial-y" in nature. If you were to desync in those levels, they get infinitely more challenging. But, if you stay synced across the two, they're much easier. So, they can be anywhere from really hard (de-synced) to fairly straightforward (synced). It really depends on each player, their approach, and how they think. It's definitely good to keep in mind though, thanks for the feedback!
Pretty tricky! But I had a good time playing this game.
Glad you had fun!
Good concept, I liked the game play! I though it to be a little bit tricky!, Maybe a bit more guidance would have been good 🧐😁
Hey, definitely agree that more guidance is necessary. Thanks for the feedback!
Great concept. It's mind bending to think how the physics in one section can help or hinder the progress. I especially like the background art and the parallax applied.
I find it a little confusing to need to look at 2 section of the screen at once. Maybe having some way to show where the other player is at on each of the section can help.
Great game!
Hey, we got a few other people that said something similar about being confused about where they are on each screen. I was thinking maybe a slightly pulled out camera perspective (so you could see more of the world at once) or a "zoom out" feature to see the entire level whenever you wanted on both screens. I feel like this happened due to time constraints, but I think something like one of those previous two things would help immensely.
Very impressive game jam game. Starts easy and quickly becomes mind bending. I really liked the music that turned on and off with each world.
One thing I ended up doing which I didn't like was that I could use a very small platform on one of the screend and just go back and fourth to make the other player move a long distance, was pretty labourious but solved the puzzle. I'm sure there was a more elegant solution but when a dumb solution works...
Hey thanks for the input! this was something we realized but decided to keep in due to wanting to give the player room to explore and figure out their own solutions rather than stifle creativity and force the player to just find one solution. Unfortunately with the time given that means some of the potential solutions wont be as fun. Something we def wish we had more time to playtest and design around.
Yeah makes sense! Very impressive submission. Well done :)
Interesting concept, It just gets a bit confusing to me
Hey LlamaDev Games, we definitely need to communicate the controls better and have a little more guidance in a tutorial. Thanks for the feedback!
Great minds think alike! The game I submitted is very similar. I like your take on the sync and desync. Definitely provides room for some cool level design!
Hey Medimonster, glad you liked it!
super buggy and jank, air dash feels underused. deff would be good with more time tho
Great idea, though WASD didn't do anything. I opt not to rate this because it would be unfair, seeing as how everyone else had no issue with this.
I suspect you had a problem we made in not informing you how to turn on the sections. Using the 1 and 2 keys (the ones above Q and W on the keyboard) will cause the upper and lower panels to light up. Once that is done, the WASD keys should work. If possible could you try again? If they still don't, I am very sorry for the trouble but it would be good to know that.
Great idea and execution, though the controls could be smoother
Great idea and execution, though the controls could be smoother
Great idea and execution, though the controls could be smoother
The controls definitely need some work. Thanks for the feedback hungryroy!
Really good puzzle ideas, nice work. Getting the player movement feeling more satisfying would go a long way for making this game look really polished!
Hen Dentrala, I definitely agree that player movement needs more work in the gamefeel department. Thanks for the feedback, we really appreciate it :)
Solid puzzle platformer. Interesting mechanics and there were some moments that really made me think. Good job.
Thank you, TrainDozer!
No problem. Keep up the good work.
really impressive art, maybe too easy though
i liked it :3
Glad you liked it!
Great game! The theme was definitely implented in it. I was able to complete all the levels :)
Awesome, thanks for the feedback!