I had a little problem with picking up a weapon and the theme of the Jam is not implemented well in my opinion but overall it was fun!
Play game
Space Ops's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2609 | 2.590 | 2.590 |
Presentation | #3111 | 2.513 | 2.513 |
Overall | #3271 | 2.470 | 2.470 |
Originality | #3913 | 2.308 | 2.308 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main Characters joins together with the creatures body parts
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Fun game! I think I'm gonna have nightmares with those bouncing robots hah.
Congrats for your submission!
It was good!! Solid game
But give some clue in wave 1 or starting of game that what should player do
The wave system was bad wave 1: 30 but Wave 2 : 132!!!
You should give some time to understand the game
There is a bug in corners of the arena
The enemies pushed me in the void due to no collision!!!
Hey, this was a fun game! First thing I'd like to mention is that I didn't read the game's webpage or controls menu before starting. The game should teach you how to play as you play. I was able to figure it out since the controls are really simple. But, I do wish there was a tutorial that I could play through instead of reading to understand how to play.
I think the shooting gameplay is fun. However, the number of enemies was way too much for me. Going from 30-ish enemies that could be cleared in less than a minute in wave 1 to 132 enemies that I didn't clear and lost to after 2-4 minutes was a bit much for me for only the second wave.
I wasn't sure if I was ever actually hitting or damaging enemies or not. There's no in-game communication telling me I hurt enemies until they disappear. This can be done by making them flash red when they're hit, play a sound effect, etc. Just give something to make it clear that the enemies were hit. This wouldn't matter if they all died from one hit. But, if that's not what you want, I think it's important to give that feedback so people know that damage happened.
In regard to polish, if you wanted to put sound effects in, giving the gun a sound effect would have been really cool to make it feel more powerful.
Occasionally, there were parts of the environment that would slightly block my view of enemies since the environment was higher than them in the world. It wasn't a huge issue for me, it only happened a few times. This is a small nitpick, but I didn't really understand how the game fit the theme of "joined together".
Overall, I think the actual gameplay and shooting the enemies with the gun is fun. But, I think I need more indication as to when I'm hitting enemies and a basic tutorial so I know how to play without reading a controls menu or the game's webpage. Great job on this game, I think with some polish it could be even more fun!
A great 3D shooter which is simple and quick to understand but most importantly it's fun to play!
It’s alright, although the fusing mechanic seems a little poorly explained - I had a great upgrade that I was unable to view the details of (part of the menu was cut off by being offscreen, the four icons in the GUI never changed) and ended up stuck in the next wave with a very useless attack. Which, to be clear, is my own fault! But I think more could’ve been done to make the fusing clearer and have greater ramifications on how the character operates. Altogether a fine top-down shooter, though.
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