Play game
Foguete's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #723 | 3.400 | 3.400 |
Presentation | #845 | 3.650 | 3.650 |
Overall | #987 | 3.350 | 3.350 |
Originality | #2224 | 3.000 | 3.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a ship that needs to lose control in order to fight it's enemies
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Well reading the how to play was definitely essential; I kept dying without realizing I was leaving the battlefield at first. But hey, the mechanic is simple, but also pretty interesting, original, and the game works quite well.
Thank you, we wanted to make an in-game tutorial as well, but you know how it goes, didn't have time in the end, glad you liked it!
I scored 3920 =)
At first I feard this would be too close from luftrauser, but in the ind you did a really intersting thing with the transformation attack!
One tiny thing, I would expect the missile mode to be a bit faster, so it would be easier to manage enemies.
It is very fun to do a 180 and destroy many enemies.
Thank you! We wanted to build upon the movement of luftrausers, there's definitely room for experimentation there, glad you liked! If we get back to the project we'll make sure to look into your suggestion.
Really nice idea! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Thanks for playing it!
This game is very very nice! i love the art style, and i think you should keep working on this! I'd love to see it became a bigger broject! please take a look at my game too :D
Thanks! Super glad you liked it.
the art style was really , and i can see the concept being expanded with more time, fun overall :)
Thanks! :)
This game is super fun and the controls are very responsive, I can tell a lot of work went into getting the flight controls to this point. I also loved how you lose control when you turn into a rocket, just maybe not the part where the entire run can be over if you miss, maybe you lose health and get sent backwards in missile form if you hit the edge of the map?
Thats actually a really cool idea, thanks! And super glad you liked it :)
This is a really fun game, I think the controls feel really tight, and the concept is short and sweet. I think it might be cool if when you destroyed enemies, you earned health back, as it would allow you to recover from mistakes, while keeping the action going. Also maybe mention somewhere that when you transform, you can't transform back without destroying any enemies. All in all awesome job!
Hey, thanks for the feedback! Thats a cool idea, messing with the health is always fun. The mechanics are explained on the itch.io page, as well as on the "How To Play" button on the menu. Glad you liked it!
Ah, yes, somehow I missed the "How To Play" button, but I've gone back and looked, and it's right there staring me in the face, lol. Silly me. Good stuff!
I really like the ship controls, the movement feels good, very smooth. Well executed overall, with ships animations looking good, environment is nice too. It's just a bit too basic for me, and after doing a few 180 to rush through enemies with the rocket (which was fun), it quickly get repetitive.
Thanks for playing, glad you liked it! Unfortunately we could as many features as we would like because of the time constraints, so I get where you coming from concerning the variety.
Very Luftrausers-esque! It was incredibly satisfying to get a swarm of enemies tailing me, do a quick 180, and just slam through the center. Sound effects could use some work, maybe something with more bass? Otherwise it's a great game! Put some levels with building difficulty and you've got a full game here.
Thanks a lot! Yeah, more polish would go a long way for sure!
I had a lot of fun with this! A really interesting concept that brings about cool strategies!
Thanks!
The art style was very nicely put together and the audio was well done. My only slight complaint is that it's a little frustrating having all your progress potentially ruined with one wrong move, and then being helpless about it.
Perhaps there can be a system where you can change back, but at the cost of a severe penalty (lose HP, or temporarily will be a one hit death for 10 seconds perhaps?)
Yeah, we felt like it was a necessary compromise to fit the theme, but that seems like a cool solution! May try it out if we end up further developing the project. Thank you for your feedback!
Really cool game, and a lot of fun to play, congrats.
Thanks!
The controls feel really solid in this one. Takes a while to get used to but real fun when I got the hang of it. It seems that the ships come from the left so the general idea is to start at the leftmost and avoid flying to the left (as incoming ships don't leave much opportunity to dodge). Slick Luftrausers-like presentation. Great work!
Thanks for your feedback! Always happy to see people developing strategies on those projects.
This is a really cool game. Possibly my favourite game that I've seen from you guys aside from maybe that Magical Girl Game Juice game. This might be even better than that actually. Mechanics are definitely fun and overall the game has some replay value with the score system. Good job.
Hey, thanks a lot for playing it! Super glad you liked, it was the crunchiest of crunchs to finish it on time haha
The concept here is pretty fun. I do like flying games and I like your implementation here. The game overall reminds me a lot of Luftrausers which I'm not sure if it was an inspiration for this or not. Visually it looks really good too. You marked that you've used pre-existing art but I think you've done a good job at putting it together in a coherent style. I think it could make for a fun full release game if you choose to work on it more. One thing I thought would happen which could be another transformation suggestion was the rocket not having any thrust and just falling down so having to predict where it will go before you transform.
Super glad you liked it! We actually did make the art from scratch, adjusted the submission, thanks for the heads up!
That's an interesting mechanic suggestion for the rocket, something we definitely hadn't thought about.
And yes, Luftrausers was an inspiration, and we love that game.
Hey this was fun, I like the controls. My main strategy was to get other ships tailed me, then let off the gas to spin around and BAM.
nice work
Thanks for the feedback! BAM is always a nice thing to see on a review haha