Well reading the how to play was definitely essential; I kept dying without realizing I was leaving the battlefield at first. But hey, the mechanic is simple, but also pretty interesting, original, and the game works quite well.
Play game
Foguete's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #723 | 3.400 | 3.400 |
| Presentation | #845 | 3.650 | 3.650 |
| Overall | #987 | 3.350 | 3.350 |
| Originality | #2224 | 3.000 | 3.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a ship that needs to lose control in order to fight it's enemies
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I scored 3920 =)
At first I feard this would be too close from luftrauser, but in the ind you did a really intersting thing with the transformation attack!
One tiny thing, I would expect the missile mode to be a bit faster, so it would be easier to manage enemies.
It is very fun to do a 180 and destroy many enemies.
the art style was really , and i can see the concept being expanded with more time, fun overall :)
This game is super fun and the controls are very responsive, I can tell a lot of work went into getting the flight controls to this point. I also loved how you lose control when you turn into a rocket, just maybe not the part where the entire run can be over if you miss, maybe you lose health and get sent backwards in missile form if you hit the edge of the map?
This is a really fun game, I think the controls feel really tight, and the concept is short and sweet. I think it might be cool if when you destroyed enemies, you earned health back, as it would allow you to recover from mistakes, while keeping the action going. Also maybe mention somewhere that when you transform, you can't transform back without destroying any enemies. All in all awesome job!
I really like the ship controls, the movement feels good, very smooth. Well executed overall, with ships animations looking good, environment is nice too. It's just a bit too basic for me, and after doing a few 180 to rush through enemies with the rocket (which was fun), it quickly get repetitive.
Very Luftrausers-esque! It was incredibly satisfying to get a swarm of enemies tailing me, do a quick 180, and just slam through the center. Sound effects could use some work, maybe something with more bass? Otherwise it's a great game! Put some levels with building difficulty and you've got a full game here.
I had a lot of fun with this! A really interesting concept that brings about cool strategies!
The art style was very nicely put together and the audio was well done. My only slight complaint is that it's a little frustrating having all your progress potentially ruined with one wrong move, and then being helpless about it.
Perhaps there can be a system where you can change back, but at the cost of a severe penalty (lose HP, or temporarily will be a one hit death for 10 seconds perhaps?)
The controls feel really solid in this one. Takes a while to get used to but real fun when I got the hang of it. It seems that the ships come from the left so the general idea is to start at the leftmost and avoid flying to the left (as incoming ships don't leave much opportunity to dodge). Slick Luftrausers-like presentation. Great work!
The concept here is pretty fun. I do like flying games and I like your implementation here. The game overall reminds me a lot of Luftrausers which I'm not sure if it was an inspiration for this or not. Visually it looks really good too. You marked that you've used pre-existing art but I think you've done a good job at putting it together in a coherent style. I think it could make for a fun full release game if you choose to work on it more. One thing I thought would happen which could be another transformation suggestion was the rocket not having any thrust and just falling down so having to predict where it will go before you transform.
Hey this was fun, I like the controls. My main strategy was to get other ships tailed me, then let off the gas to spin around and BAM.
nice work






Leave a comment
Log in with itch.io to leave a comment.