I had that thought too, with something musical and creative it's important to give the player freedom to find their own solutions. I'll check out Kerflux, thanks!
Recent community posts
I love the concept! I worked on something very similar.
I'm a bit stuck early on though, is there control to pick up the key? I can't seem to grab it.
EDIT: Oops, the controls are nicely placed in the environment, my bad.
I love the art, btw! The mechanics force you to slow down and think about programming useful sequences. I'd love to see this with some additional work put into level design. Probably more to explore here!
Wow amazing job! The level design is brilliant. I'm impressed you created 10 well-designed levels. I love that each explore a new mechanic and also make you feel smart for figuring it out.
Level 9 was such a good ah-ha.
I love music games! Looks like Godot(?)
I got impatient at some parts, but I like the concept. Also there's a moonwalking bug - but it feels more like a feature :)
What else would you have liked to do given more time?
I just wanted the villages to get out of my shop, they all wanted to be sheep but I kept setting them on fire. lol
The concept seems fun. I don't know if it was intentional, but it had me laughing out of frustration.
That's what I was thinking too - puzzles. Each level could be a particular music sequence, and you need to program a drum loop that satisfies the conditions. Something like that anyway.
Thanks for checking it out!
This game made me lol.
After the first level I got excited about the variation of objects to pick up. And then I realized I could old down multiple keys to hold dumpsters(D) and trees(T)
I like the premise of using one stick. Sometimes games feel more intuitive with less inputs I think. Does this work best with a game pad? Were you able to get attack implemented? (I couldn't attack with keyboard).
What terrible controls haha. I love the rule about only using one hand (I cheated). I found a clever method to jump far by holding "W" in the air while switching to mouse.
The screenshot I attached is how far I got. I moved under the moving platform and it wedged me in and I got stuck.
I had fun figuring this game out.
- Nice sprites!
- I played through a couple levels (didn't take the time to finish it yet)
- Choose your curse was a fun mechanic. Clever way to let the player to decide how they want to play (important to game design in my opinion).
- Nice water shader!
- After seeing your animations on twitter for this game, I was so excited I could moon walk. Does it have a use anywhere in the game?
This was really fun. I got frustrated after the asteroid when the destructable walls were introduced, and then I figured out you can do a barrel roll with c! I think the tutorial missed this part. Anyway, before I figured this out, I thought I'd get clever an turn around exiting the level from the start... I love the easter egg I found.
Ah man, at first I was really frustrated - like how big is this? But then I kept wandering, I became determined to find the center. I really liked the four corner design, it helped you know when you reached an edge. After about 5-10 min of looking, I found the center... only to be killed immediately. Rage quit there. A lot of fun. I actually enjoyed my experience, even if I didn't kill the beast.
I enjoyed the subtle details, like the title screen transition. The atmosphere was engaging. It reminded me of being ill - mashing through pain, drugs. I almost smashed all the zombies with the patient strategy of waiting for my pain meter to go down. I might play again in hopes of smashing them all to see what happens. The game over screens were comical.
I wish the pain and mental meters were easier to glance at.
Hilarious. I like the trees that grew on the planet. The Sun licking up the bacteria was a funny touch. I have no idea what the cat arm had to do with anything, but it was funny. Nice work.
Was I supposed to run out of bacteria ammo? After a while it stopped shooting, and then started some time later.
I did put a lot of focus on trying to capture how to feels to be drowsy while driving at night. The video and audio were hastily captured over the weekend, but I think it works. Thanks again!