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(1 edit) (+2)

I love the concept! I worked on something very similar.

I'm a bit stuck early on though, is there control to pick up the key? I can't seem to grab it.

EDIT: Oops, the controls are nicely placed in the environment, my bad.

I love the art, btw! The mechanics force you to slow down and think about programming useful sequences. I'd love to see this with some additional work put into level design. Probably more to explore here!

(+1)

Thank you so much! 

Yeah the turtorial hints while pretty are not the most clear, That is on us :)
Glad you liked it! Looking back we would definitely have spend more time fine-tuning level design, our first prototype had a procedural level build of chunks and it was quite late we realized a more fine-tuned approach would be better for this type of game xD