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Pinauna Studios

73
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21
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3
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A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

Thank you for trying it out!

Thank you for playing and recording it!

It seemed fine, but I gotta be honest that I didn't get to play that much, because it made me really sick :( . I have bad vertigo, so...

The dialogue, unfortunately, is bugged. After you rate, you can try the fixed version here:
https://we.tl/t-cHkzHIiarm

Oh, and play on hard, it gets much more interesting!

I was so surprised on how well done this actually was. The art is super cute, mechanics are solid. I didn't, however, see much of how it fits on the theme.

With that said, I played so much I think I got the highest score possible? Well done, friend, keep up the good work.

Hi, congratulations on your submission! I love shmups, so had a natural attraction to the game, however I do think the player hitbox could be smaller, and something concerning the framerate gave me motion sickness :( . Cool project, though

Yeah, I played through:

- Day one: plenty of light
- Day two: dark, jump scare on living room
- Day three: light again, jump scare at bedroom door
then it just kept repeating

It was pretty cool :)

Couldn't get this link working, but commented on the fixed link you posted later.

It was definitely a stretch getting this project ready, we HEAVILY overscoped, and some unhealth crunch was a necessity here. Super glad you liked it, we had a ton of fun making the art assets and getting the general vibe correct, atmosphere was definitely a priority here.

Regarding the gameplay, your brother (Lucas) have a timer of 2 minutes where, if you stay away from camp for that long, you lose the game. So, if you come back and check on him, the timer resets, and you can keep looking for your friends. Lucas was suposed to say when the timer is reset, but we couldn't get this bug fixed among the other more game breaking, kinda sad that this mechanic ended up being counter-intuitive.

As always, thank you for your feedback!

Always super happy with your submissions haha. Again, some typos, you could use some spell checking before submiting. I loved that you went for a different mechanic then the more predominant genre on RPG Maker, really creative! Congratulations on getting a project submitted, and, again, best hopes in regards to your gamedev learning process.

Always glad when people can get submissions on, and most importantly, have fun while doing it! About the game, really nice that you starting to get the hang of tilesets an all. Again, solid base for a top-down shooter game, just really wish you a more of a gameplay loop going on (survival with spawning enemies, maybe?)

Very moody, superb ambience, really liked it! I'm a sucker for horror games in general, so you had me there. The "story" is going on a nice direction, and the idea of being on a empty apartment absolutely terrifies me, so kudos to that. I do with there were more mechanics, and you could have got some shader and post processing going, would really enhance the horror ambience you had going on. In general, solid submission, congrats!

Hey, gald you could get a submission on time! There's a nice base for a game here, with a solid sound design and main mechanics set. Only problem I had was the cursor being disabled on the end. Well done!

Unfortunately wasn't able to play :( It didn't go nowhere from the menu. Maybe send a fixed link so we can try it out and give feedback?

Thank you! We wanted to build upon the movement of luftrausers, there's definitely room for experimentation there, glad you liked! If we get back to the project we'll make sure to look into your suggestion.

Thank you, we wanted to make an in-game tutorial as well, but you know how it goes, didn't have time in the end, glad you liked it!

Thanks! :)

Thanks for playing it!

Thanks! Super glad you liked it.

First of all, incledible presentation, very moody, well done! On the beggining of the playthrough, I was quite impressed with the ambience, however, as I reached the lever puzzles, the camera didn't allow me to see what I was actually doing, so it created a lot of going back and forth to the bridges and levers. Also, loved the simple but effective plot, I just wished the final -spoilery- lines would be delivered through world building elements (maybe checking out the room and discovering for yourself), having the climax delivered through text isn't as powerfull as you could have achieved. Overall, solid submission, awesome project, and very polished, well done!

Liked the sounds and cutesy artstyle, but unfortunately couldn't really grasp the mechanics. Gave it some tries, and saw the potential! Congrats on your submission :)

Reallly chill game, loved playing it. The relaxing music, simple art, and cute sound choices put all together ended up really nice. Well done, congrats!

The roommate mechanic seemed a little confusing, otherwise nice game and well thought out. The girlfriend sound was funny but really kinda anoying (that was the point I guess haha). I spent the majority of the game time holding E in front of the computer, so maybe further polishing could increase variety, but solid submission nonetheless

Cool game, nice concept and really fun all around. Especially liked the polish that went into it, the sound design feels just right, movement is satisfactory, shooting is meaty. I just kinda got puzzled on why you can shoot on both modes, makes the actual "shooting" mode kinda useless? (at least on my strategy) Congrats on your project!

Nice project, really funny and solid submission! Liked especially the sound choices

Thats actually a really cool idea, thanks! And super glad you liked it :)

Hey, thanks for the feedback! Thats a cool idea, messing with the health is always fun. The mechanics are explained on the itch.io page, as well as on the "How To Play" button on the menu. Glad you liked it!

Thanks for playing, glad you liked it! Unfortunately we could as many features as we would like because of the time constraints, so I get where you coming from concerning the variety.

The fish multiplying mechanic is fun to see, but I found the UI counter-intuitive, and the sound effects got old quite fast. Cool idea though, loved to try it out!

Sweet presentation, super funny, left me with a smile throughout the entire gameplay. Also, surprised you managed to get an editor on, well done!

Liked the game, cool and fun idea. I do wish the tutorial was A LOT faster, I just let it play it out while I tried another submission. Also, maybe a clear all commands button could do wonders. Solid submission, congrats!

Liked the presentation in general, but found it too confusing, had difficult completing the tutorial. It seemed liked super cool if the calling mechanic was given more polish!

Hey, thanks a lot for playing it! Super glad you liked, it was the crunchiest of crunchs to finish it on time haha

Thanks for your feedback! Always happy to see people developing strategies on those projects.

Thanks!

Yeah, we felt like it was a necessary compromise to fit the theme, but that seems like a cool solution! May try it out if we end up further developing the project. Thank you for your feedback!

Thanks!

Thanks a lot! Yeah, more polish would go a long way for sure!

KKKKK obrigado por ter jogado, e feliz por ter gostado!