Thank you for trying it out!
Pinauna Studios
Creator of
Recent community posts
The dialogue, unfortunately, is bugged. After you rate, you can try the fixed version here:
https://we.tl/t-cHkzHIiarm
It was definitely a stretch getting this project ready, we HEAVILY overscoped, and some unhealth crunch was a necessity here. Super glad you liked it, we had a ton of fun making the art assets and getting the general vibe correct, atmosphere was definitely a priority here.
Regarding the gameplay, your brother (Lucas) have a timer of 2 minutes where, if you stay away from camp for that long, you lose the game. So, if you come back and check on him, the timer resets, and you can keep looking for your friends. Lucas was suposed to say when the timer is reset, but we couldn't get this bug fixed among the other more game breaking, kinda sad that this mechanic ended up being counter-intuitive.
As always, thank you for your feedback!
Always super happy with your submissions haha. Again, some typos, you could use some spell checking before submiting. I loved that you went for a different mechanic then the more predominant genre on RPG Maker, really creative! Congratulations on getting a project submitted, and, again, best hopes in regards to your gamedev learning process.
Always glad when people can get submissions on, and most importantly, have fun while doing it! About the game, really nice that you starting to get the hang of tilesets an all. Again, solid base for a top-down shooter game, just really wish you a more of a gameplay loop going on (survival with spawning enemies, maybe?)
Very moody, superb ambience, really liked it! I'm a sucker for horror games in general, so you had me there. The "story" is going on a nice direction, and the idea of being on a empty apartment absolutely terrifies me, so kudos to that. I do with there were more mechanics, and you could have got some shader and post processing going, would really enhance the horror ambience you had going on. In general, solid submission, congrats!
First of all, incledible presentation, very moody, well done! On the beggining of the playthrough, I was quite impressed with the ambience, however, as I reached the lever puzzles, the camera didn't allow me to see what I was actually doing, so it created a lot of going back and forth to the bridges and levers. Also, loved the simple but effective plot, I just wished the final -spoilery- lines would be delivered through world building elements (maybe checking out the room and discovering for yourself), having the climax delivered through text isn't as powerfull as you could have achieved. Overall, solid submission, awesome project, and very polished, well done!
The roommate mechanic seemed a little confusing, otherwise nice game and well thought out. The girlfriend sound was funny but really kinda anoying (that was the point I guess haha). I spent the majority of the game time holding E in front of the computer, so maybe further polishing could increase variety, but solid submission nonetheless
Cool game, nice concept and really fun all around. Especially liked the polish that went into it, the sound design feels just right, movement is satisfactory, shooting is meaty. I just kinda got puzzled on why you can shoot on both modes, makes the actual "shooting" mode kinda useless? (at least on my strategy) Congrats on your project!