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Camp Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanic(s) | #1 | 2.500 | 2.500 |
Story | #1 | 3.333 | 3.333 |
Sound Effects | #1 | 3.667 | 3.667 |
Overall | #2 | 3.167 | 3.167 |
Graphics | #2 | 3.667 | 3.667 |
Atmosphere | #2 | 2.833 | 2.833 |
Theme | #3 | 3.000 | 3.000 |
Feedback | #3 | 2.667 | 2.667 |
Music | #3 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was really impressive. Don't know how you guys pulled this off in such little time but it was great overall. The sound effects were great, from the little voices to the text sounds and even the footsteps all sounded good. I thought the art style was pretty cool and unique as well and I like the attention to detail with the little footprints you leave behind when you walk. I wasn't able to beat it unfortunately and I'm not sure if it's a timed thing or if I just need to keep going back and checking on the kid but it was overall a great game. The only couple of complaints I have are probably what you guys were talking about in the discord regarding "game breaking bugs". The try again button doesn't work and going back to main menu just freezes the game but besides that everything seemed great. Again, really impressive that you were able to pull all of this off in only three days.
It was definitely a stretch getting this project ready, we HEAVILY overscoped, and some unhealth crunch was a necessity here. Super glad you liked it, we had a ton of fun making the art assets and getting the general vibe correct, atmosphere was definitely a priority here.
Regarding the gameplay, your brother (Lucas) have a timer of 2 minutes where, if you stay away from camp for that long, you lose the game. So, if you come back and check on him, the timer resets, and you can keep looking for your friends. Lucas was suposed to say when the timer is reset, but we couldn't get this bug fixed among the other more game breaking, kinda sad that this mechanic ended up being counter-intuitive.
As always, thank you for your feedback!
Sucks that you couldn't get that bug fixed as that feedback would have really helped me figure out how to win but that's how jams are I guess haha. Looking forward to seeing what you guys come up with next :)