lmao, this game is great. It's very creative and would actually make a great mobile game with a little more work. I did notice a bug though where the game tells me that I've bought the max amount of enemies but then lets me keep buying more. Overall great job :)
Recent community posts
Overall I think this is pretty well done considering you had to restart pretty late into the jam dev time. I did notice a couple of little bugs though. At one point it let me buy an upgrade even though I didn't have enough money and it actually ended up putting my balance at -176 or something like that. Also, I think you lose nukes in explosions a little too frequently but as I said, overall it works and fits the theme well. Good Job :)
Just search for Discord online and click sign up or whatever and then join the community discord server through the link on the jam page. You can also download the mobile app on a smartphone :)
Sorry, I usually give feedback on all the games after playing them but didn't have the chance this time. Overall I think it was good and you had an interesting way of implementing the theme but there were definitely some things that could be improved as well. I think the fire rate is a bit too slow which makes it impossible to kill some of the zombies and I think you could make it a little more obvious when the player takes damage but overall pretty good. Congrats on finishing the game :) Also, congrats on winning the Jam. Have you already joined the community discord? If you have then let me know what your username is over there so we can get you your $10 CAD prize for first place. If you haven't then make sure to join and you will get the "Tazmen Jam Winner" discord role as well as the $10 CAD cash prize. The discord link can be found on the jam page :)
sorry for not getting back to you sooner. You’re free to use whatever music you want as long as it’s free but if you get into trouble for posting the game somewhere and not having the rights to the music then you’re solely responsible so it’s probably best to use music that you have the rights to use.
Love this game and love the cute imperfect art style. It was actually quite challenging controlling two things at once but definitely nice to watch that battery and try to stop the power from dropping. I think it was a great idea to include the battery letting you know in real time how close you were to losing power. Those damn tenants were very persistent with how badly they wanted to waste power lol.
I think the concept is great. Charging the power with the satellite and then using it to send the people up is a cool idea. However, I did find it slightly difficult to jump across the rooftops because the jump is so small and when you fall it can be really confusing with the character teleporting back up after walking on the ground a bit. I also think the satellite moved a bit too fast and the speed of the game was inconsistent. When I full screened the game I started moving uncontrollably fast but outside of full screen it was slower. Lastly, I think it could really use a score system or a win/lose state to add some sort of progression to the game. There are some issues but like I said I love the concept and congrats on sticking to the theme. Also, I like how you used Defold to make the game. I've actually never heard of it so it's always nice to see people use less popular engines. I'll have to check it out some time :)
This is an awesome little game. I really like that you had two different variations of enemies and it fit the theme extremely well. The only complaint that I have is that it seems as if it slows me down sometimes when it should be speeding me up from my grapples but that could just be a me problem because I'm definitely not great at this game lol. I think my high score was 14372 or something close to that.
Cool game. I definitely think it's a bit repetitive and too easy but that tends to happen with jam games. I think something small you could do to improve it would be to make the UFO's movement slightly more random or maybe have multiple UFOs to have rockets coming from more than just one side. Good job though :)
Cool game. I can see this being a very good mobile game. I did encounter one pretty cheap bug though. If you're losing a lot of crystals you can hit esc, click back to main menu, and click any of the weapons to get back into the game at full health. It doesn't reset your score but does reset your crystals/health so that could definitely break your high score system lol.
I love the unique art style of this game. It was really cool to see this kind of art and I also thought it was really cool how certain things disappeared when you went behind them. Didn't have that much actual game play but still a cool experience.
This is a great little game. I like the cartoony graphics and the simple yet enjoyable gameplay. It's definitely hard to do a lot of world building or stories in jam games but it was a nice little touch adding the dialogue for the wizard.
I was actually really disappointed that I didn't get to implement more gameplay like you said. I had really hoped to get around to adding some sort of objective to actually give the game a point or at least have continuous enemies spawning but again I only ended up having a little over a day to work on it and spent a lot of time learning some new things like tilemaps which I never bothered to look into before. I had a lot of fun and learned a lot but in the end just didn't have time to finish everything I wanted to. I'm going to try to book time off work for the next jam so I can hopefully take advantage of the full dev time and make something more complete. Thanks for the feedback!
Sucks that you couldn't get that bug fixed as that feedback would have really helped me figure out how to win but that's how jams are I guess haha. Looking forward to seeing what you guys come up with next :)
This was really impressive. Don't know how you guys pulled this off in such little time but it was great overall. The sound effects were great, from the little voices to the text sounds and even the footsteps all sounded good. I thought the art style was pretty cool and unique as well and I like the attention to detail with the little footprints you leave behind when you walk. I wasn't able to beat it unfortunately and I'm not sure if it's a timed thing or if I just need to keep going back and checking on the kid but it was overall a great game. The only couple of complaints I have are probably what you guys were talking about in the discord regarding "game breaking bugs". The try again button doesn't work and going back to main menu just freezes the game but besides that everything seemed great. Again, really impressive that you were able to pull all of this off in only three days.
The footsteps sounded really good and everything ran smoothly which was nice. When I got out of the maze I got a screen that asked if I wanted to play again or go to the main menu but my cursor never showed up on that screen to let me pick. Could be just a problem I ran into but might want to take a look at it just incase. The maze was a bit simple and definitely could have been a little more difficult without being too aggravating but overall good foundation for something bigger if you decide to continue it.
I was able to download it and launched the game. The options worked on the main menu to turn the sound up but I kept pressing play and nothing would happen. Unfortunately couldn't give it a try.
Game looked great and has a great atmosphere. Could definitely use a little more in places like maybe a jump scare or something at some point but that's subjective. Overall very good job. Would be cool to see it expanded upon.
This is a really cool game. Possibly my favourite game that I've seen from you guys aside from maybe that Magical Girl Game Juice game. This might be even better than that actually. Mechanics are definitely fun and overall the game has some replay value with the score system. Good job.
Good work on this one. I did find it slightly difficult and was only able to get to about $100 but I feel like it would get much easier with a bit of practice. Definitely took me a bit of time to figure out how close or far I needed to be to grab or drop things but it doesn't take too long to adapt to it. Good job overall :)
I thought about making it possible to hold down the mouse button to shoot but figured that would make it too easy. Wanted to make a fully automatic weapon you could get after so many kills but obviously didn't have the time. Thanks for playing and hopefully I'll have time to make something a little better for the next jam haha.
Probably won't bother anymore with this one since it was just something I threw together quickly but might make a better version at some point that doesn't look like crap lol. Thanks for playing :)
I just played and realized if you go to the grass patch on the left side you can get to another part of the desert and then eventually a boss. Not sure if you wanna try it again but figured I would let you know
Cool concept. It's be nice to see the score while in the game because I had no idea what those little blue things were that the cubes dropped but I'm assuming they add to your score? Also I noticed the best score thing really just keeps track of your most recent score lol. Good job though. Glad you could get some gameplay ready this time around :)
I'm glad you were able to get your real submission in because this is pretty good. It feels nice, looks nice, and even has some nice music. It definitely doesn't fit the theme of the jam but overall a very good submission. Good job. Btw, the Impossible difficulty definitely lives up to it's name lol.
I'm glad you were able to get something done and submitted for your first jam. That's harder than you would think. I messed up the submission on my first two jams lol. It would have been nice to have an enemy to swing the sword at but very good start either way. Good luck if you decide to continue with this or if not then good luck with whatever you make next. Looking forward to seeing your next game :)
Pretty cool little game. Personally I think the camera is a little too close to the player and it would probably be a little easier to control if it was zoomed out slightly but I was still able to finish the game and get the full experience so congrats on finishing :) Looking forward to see what you guys do next.