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A jam submission

the legend of the mech manView game page

Submitted by Dyuman — 1 hour, 13 minutes before the deadline
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the legend of the mech man's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanic(s)#13.3333.333
Graphics#23.0003.000
Overall#23.3333.333
Music#33.3333.333
Theme#31.6671.667
Story#31.6671.667
Atmosphere#33.0003.000
Feedback#32.0002.000
Sound Effects#31.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great to see people using other game engines that Unreal, Godot or Unity. The game was well made considering the time limit. I think that the controls could be explained a little better and the theme could be explained How it comes under the theme other than the name. Also some collisions were faulty within the tileset. I liked the music though that was playing in the background. Other than that, I liked the gameplay. It is good to see that you could finish this gamejam. The artwork was.... well same over the whole game but it was good if you made it yourself. Anyway keep up the good work.

Host

I already said this about another game but I like how you used something other than Unity. It seems like a lot of us are Unity devs so it's nice to play games made in different engines sometimes.

The game definitely has it's issues but it's overall a cool game that actually has a win state so good on you for that.

Here are a few things I think could be improved though:

1. The tileset could definitely use some work or maybe just make the different sections closer together because it can sometimes look weird walking down a hallway where everything looks the same.

and

2. Feedback. This is one of the rating categories because I think feedback it extremely important in games. Obviously you can't always include everything in jam games but it's nice to try to add a little bit of feedback to help the player out. At the end when you have to beat the boss and collect the blue coin to win I was getting no feedback and wasn't sure if I could actually damage the boss or if I had to avoid him and try to get to the coin. After a couple of deaths trying to jump over the enemy I decided to just keep trying to shoot him and it eventually worked and I was able to win. Even just making the enemy flash red slightly would help a lot with understanding whether or not the enemy can be damaged. You can also add sound effects to improve on the feedback but as I said, I understand that not everything can be included in jam games.

Overall definitely a cool game and I hope you continue to compete in future jams. Btw, did you do all the art yourself or did you find it online?

Developer(+1)

ok thanks for the feed back!

pretty fun game but the shooting feels weird some times non the less its pretty fun