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I was actually really disappointed that I didn't get to implement more gameplay like you said. I had really hoped to get around to adding some sort of objective to actually give the game a point or at least have continuous enemies spawning but again I only ended up having a little over a day to work on it and spent a lot of time learning some new things like tilemaps which I never bothered to look into before. I had a lot of fun and learned a lot but in the end just didn't have time to finish everything I wanted to. I'm going to try to book time off work for the next jam so I can hopefully take advantage of the full dev time and make something more complete. Thanks for the feedback!