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A jam submission

GMTK Game Jam 2020 - Control GalView game page

Entry for the GMTK Game Jam 2020
Submitted by dataEcto — 3 hours, 10 minutes before the deadline
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GMTK Game Jam 2020 - Control Gal's page


CriteriaRankScore*Raw Score

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I made a game based of the concept that your character eventually starts to have some really weird movement options. In Mark's video about Shovel Knight characters, his discussion on Plague Knight got me interested in making a character that works similar to him. Mark described the Plague Knight character as "chaotic, but not uncontrollable", so i strived to captured that feeling.

Did your team create the art for this game during the 48 hour time slot?


We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?


We used pre-existing audio

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I really liked the idea behind this. I could see a game like this being made with speedrunners in mind


Fun platfomer.  I didn't see how this fit into the theme, but maybe I just didn't get far enough into the game.


Decent platformed, shooting was underwhelming and it didn't feel out of control most of the time. 

I would suggest watching marks vid on game juice, add nockback to shooting add some effects. Also try to give your game more character, when thinking about your game think about how it could be considered different to other platforms.


The collisions were a little wonky. But I enjoyed it overall.


Loved the sound design and the level reset with the higher tempo. The new jump felt weird in a good way and it felt like reimagining the level I just went through making it interesting to move through again!


Very solid entry, I really enjoyed it! 

Check out mine ↓


I enjoyed this game, it was fun jumping around haha. I thought it was pretty clever to have the player run through the same level but with different abilities, that was cool! I think one thing that could add a lot of value is to introduce coyote time to the jumps, it's a bit tricky to implement but I think it could improve the overall game feel, something to consider! But yeah overall I liked this game quite a lot :))


Has some bugs here and there, but hey it's a game jam. Camera movement and some collisions not working 100% were a bit jarring, but I like the platforming overall!


Pretty fun game! The camera movement was a little jarring though; I also got stuck in a wall but that was mostly my fault for spamming the dash haha. If the camera transitions were smoother this could be great! Nice art!

Submitted (1 edit) (+1)

Cool game, enjoyed the soundtrack. The shooting sound was a bit loud tho.

nice game overall, great job!


Interesting concept and I had fun jumping around!


really fun game! Has a few bugs with collison and camera. Very liked the dash mechanic.