Recent community posts
I agree with Joba just slow them down and add a mouse indicator to show when you can move then maybe left click for fly swatter and right for moving. I would also take a look hit you collision boxes and a little more polish. but overall GJ :)
I see now on my files too, it was just meant to be a low hum, damn I didn't even think about that. When I was younger I suffered ear damage so I cant hear frequencies above 12.5kh. It reminds of a Tom Scott video.
Iv added a warning to the game page, you can take pride in your good hearing!
Thanks for playing, Level 5 is challenging you have to break some assumptions and make difficult connections.
Defiantly would have added the undo if I had the time. I tried to create it but it just broke everything so needed to cut it before the deadline :(
I locked in the design, made the systems and art on Saturday. Then did level design art and bug fixing on Sunday. I spent around 3 hours on the puzzle design, its quick to make puzzles if you start with a theme like "4 switches" or "I want the player to learn to use the iterations button". The design came from imagining objects that linked together like chains -> cables -> switchboards -> sequence game!
I think that's the best part of system games. I can set the standard and people can look to find a more efficient route. After uploading the game I found a way to do Level 5 with 1000 More points. Anyway thanks for giving my game a go :)
I like your solutions (sorry I deleted them its just so other players aren't tempted xD) hopefully itch implements a spoilers mask like on discord
If you hide how to play the game from players, the 30 seconds in which you need to convince them to play your game may be wasted with the player just pressing random buttons and getting frustrated.