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Gambled Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3290 | 2.615 | 3.077 |
Presentation | #4672 | 1.896 | 2.231 |
Fun | #5019 | 1.634 | 1.923 |
Overall | #5050 | 1.700 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's all luck of the dice, chaos grows just as your dice pool.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I genuinely cannot figure out how to even begin interacting with this game. Like I spent a minute trying to get even one die to roll, but nothing seems to be responding and there are no instructions beyond impenetrable tooltips on the dice themselves.
I think this game definietly benefits if it was tabletop, as well as more feedback about certain mechanics of the game, such as rules. You have something like that when you hover over the dice, although it could use some more work.
Ie i had a dice that said it would give my other dice the exploded effect, but there wasn't anything there that described what that effect is.
if you think about games such as Clubhouse Games 51 Worldwide classics, those are great conversions from tabletop to digital. it may have taken a lot of time to code it all in, however
The DNA of something cool is here, but I don't think it's quite finished enough to really appreciate. Also multiplayer is always a challenge to pull off in a jam. Plenty of people won't be able to play solo and not really get the full experience.
If this game was a little more fleshed out with some guidance, this could be an interesting concept. But for now it can be a bit confusing to play at first as gameplay doesn't show too much feedback or explanation.
It's clearly an incomplete project. I think, for a game jam, it's best to target a fully playable polished experience, even if you know it's missing a lot from your vision.
I love deckbuilders and dice games, but I couldn't understand your idea with the state it's in now. I'd much prefer to rate a simple version with maybe a splash of what you envision eventually reaching.
Small note: "Load" when used with dice is usually referring to the dice being weighted towards certain numbers to facilitate cheating. So you probably want to use a different term.