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Breakthrough's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1308 | 3.192 | 3.192 |
Originality | #1418 | 2.923 | 2.923 |
Overall | #1590 | 2.667 | 2.667 |
Design | #1919 | 1.885 | 1.885 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game is hard
;) might have accidentally made it impossible
I like the idea and it totally fits the theme, but I didn't understand how to actually find the real enemy.
You says he's a coward, so I suppose he tries to evade the mouse cursor. But even if sometimes I actually find an enemy who doesn't let himself be pointed at, there are other times where no one seem to care. I'm really confused.
Anyway, good job having done music, art and code all by yourself in 48 hours. That deserves credits.
Thank you for the feedback!
First time I played I was just swinging around the blade and managed to spawn like a bunch and it froze the game. I only did that because I thought it was funny, second time I tried a bit harder to find the coward but jeez is it difficult to get him XD
Thank you for the feedback!
neat concept, though I was kinda confused about how to really tell which one was real
Thank you for the feedback! I had a bit of trouble distinguishing between them as well, probably an issue in debugging
It took me a bit to understand what I was doing and I am still a bit confused. I also wasn't quite sure how to hit the real enemy since when I thought I hit him nothing different happened. I think with a bit more time and feedback, though, this would be a really cool game!
Thank you! I will try to continue to improve with help of course from all of the feedback I am getting!
Oh hey, we have a similar idea! To add to what the other commenters have said, I can't really tell which enemy I've hit. Would love to see what you'd come up with, given more time.
Thank you so much for the friendly comment and feedback! I hope your idea flourishes into a wonderful and fun game!
had no idea which enemies were real and which were fake. maybe put in the tutorial how to tell the difference? they often overlapped too much, so it was hard to distinguish. it's impressive you can program, do art and music all.
First of all: Yes! That means I definitely did my job :)
Okay, I had a bit of trouble debugging that makes it impossible to get it by sheer luck, because that would confuse people. The real only one must be next to another enemy and that's why it's hard. Due to joining the jam late, I had difficulties with a bit of polish, which I'm sure would have helped. (The real enemy would have quicker animations, etc.)
Also, the tutorial was super weird to make and I wasn't quite sure how to tell people that the enemy was a coward, so I just shoved him behind someone else and pointed to him xD.
Thank you for the feedback! I can't change the game on this page because that's not in the jam rules, but I'll continue to work on the game and maybe even publish it elsewhere on itch.io.
I like the concept, but I was having a hard time getting it to work. Maybe make the enemies smaller and more spread out so that it's easier to tell which is the "real one," and to hit him and him alone. Also some in-game instructions would be excellent! Overall, very creative :)
Thank you for playing!
It's difficult partially because while debugging, I made it impossible to get it by sheer luck, because that would confuse people. The real only one must be next to another enemy and that's why it's hard. Due to joining the jam late, I had difficulties with a bit of polish, which I'm sure would have helped. (The real enemy would have quicker animations, etc.)
Also, the tutorial was super weird to make and I wasn't quite sure how to tell people that the enemy was a coward, so I just shoved him behind someone else and pointed to him xD.
Thank you for the feedback! I can't change the game on this page because that's not in the jam rules, but I'll continue to work on the game and maybe even publish it elsewhere on itch.io.