I'm not going to leave a rating because I'm too bad at bullet hell games to give this a fair try, but I was also very bewildered at the explanation of the rules. My interpretation is that one of the crabs would eventually run out of attacks because it can only use each one once, but I never survived long enough to test that theory :(
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Crabshoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1005 | 3.063 | 3.063 |
Originality | #1230 | 3.125 | 3.125 |
Overall | #1266 | 3.083 | 3.083 |
Adherence to the Theme | #1400 | 3.063 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The idea is interesting, but is unfortunately poorly communicated. I didn't understand exactly what patterns to look for, and all the bullets just kept distracting me.
It would be nice if the game started at an easier setting with fewer bullets so it's easier for the player to learn the core mechanic, and then at a later level introduce this bullet hell.
An interesting idea, but unfortunately the execution didn't quite make it through. I found myself completely guessing whether it was the correct target, because the instructions were vague and the attacks were not varied enough to figure out the puzzle without trial and error.
The concept of a puzzle/bullet hell is an interesting one, but I'm not convinced it worked here. Maybe if the puzzle elements were more exaggerated and the instructions made clearer, then it might show a better example of what you're going for.
I liked the intro, but wasn't really sure how to recognize the real crab from the shadows.
The art is cool.
Funny (but challenging) game! Quite hard sometimes to dodge everything (these damned blue bullets...), but this is nicely done.
I ended beating the crab but I'm not sure I understood exactly how... Anyway I love the small intro!
I was not quite sure how to figure out which was the real crab, but the game looks and feels lovely! I especially like the music glitch when switching enemies.
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