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Messier's Bridge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #208 | 4.026 | 4.026 |
Overall | #235 | 4.061 | 4.061 |
Originality | #406 | 4.000 | 4.000 |
Adherence to the Theme | #450 | 4.158 | 4.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An awesome interpretation of "only one" theme, I liked it a lot! It's nice it trains your visual memory :)
Ok, I haven't rated this yet since I have no idea what to do lol. What am I supposed to do?! Mouse doesn't do anything, neither does my keyboard - apart from R which resets. I sent it to a friend and he can't figure it out either. It has cool music though. Help please, we feel like we're missing something obvious :D!
Arrow keys to move
Yeah - we tried that. We both just get a menu screen (as shown in the screenshot) but nothing else. WASD/Arrows/Space/Enter, none of it does anything. Am I missing something? I've taken a screenshot of the game: Screenshot
There should be a start button at the bottom of the screen, doesn't look like you're viewing the whole thing
Ahhh ok, just checked - you're using Unity. I'm on a 21:9 monitor and Unitys default resolution management kinda sucks for that res. It scales up instead of down so cuts half the screen off! I'll see if I can get it working on another monitor. Mystery solved :)
Good job! Very polished for the time frame. I wish I had a bit longer to take in the level.
The art and music were on point! Original design. A+!
Congratulations for the game! I loved how the mechanics were designed to fit the theme. Rated <3
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That was really hard, I like it! Very memory intensive, I managed to get 2530! My only issue with the game was waiting at the end to see the score. It goes up about 500 / second, which meant waiting a few seconds for the points indicator to update and then again for the highscore to change. These indicators should instead work so that they do, say 100% / second, so that each score, regardless of size will take 1 second, and smaller scores travel slower than big scores. This is very minor though, so good frickin job!
Nice idea and execution of "only one"! I got 2400 for my score, it would awesome if there is an online leader board to compare the score. I think the game might get a bit repetitive after a few game, more variation might help to mitigate that. Maybe add stuff like items that shows the map for one more second, teleporter, slide etc. Goob job!
Cool idea!! Total score was 2300+ ish with 8 stages played. I liked the feedback from the sounds to the polish. It's a simple idea but very well executed, well done.
My gripes/nitpicks: Red as the "finishing line" color was pretty unnatural to me, it took me a bit of getting used to as I kept assuming I'd somehow gone wrong. I'm also not sure how the generation of each path is determined, but the difficulty felt like it varied pretty wildly, when I got an especially difficult path I felt like I might've been better served just killing myself until I got a more manageable one. Also on the end screen the score ticker might take a bit too long :P