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A jam submission

Light Them UpView game page

Action/Survival game with Only one Color - GMTK 2019
Submitted by Becher, quenth, Allifeur — 2 hours, 47 minutes before the deadline
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Light Them Up's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3544.0674.067
Design#4323.7173.717
Overall#6603.6673.667
Adherence to the Theme#12943.2173.217

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 28 to 21 of 29 · Next page · Last page
Submitted(+2)

Nice mechanics at work here, it's really fun to try and manage the use of light to not get jumped on by ennemies, while still having to remember where you are to not get lost in the path you lighted for yourself.

Also strong presentation here, i really like the way you encapsuled the gameplay area within an artwork, and the character and enemy design are pretty neat as well (the ennemies kinda reminded me of some obscure amstrad game : the 5th axis them seeming quite mechanical and all) all makes for some nice atmosphere as well. Not sure what else i could say, the controls felt responsive the mouse aiming is precise and all

Congrats and well done guys :)

Submitted(+3)

Lots of solid design here. Energy used for both attacks and the light, the lights slowly shrinking, enemies that are only visible in black instead of blue. It all ties in nicely, well done!

Submitted(+3)

Very unique. I think that not being able to see your character within the light circle is very good design, it really discourages camping and adds a good risk/reward element to basic movement. I don't think you should change that, stick to your decision here! Nice work!

Submitted(+1)

Pretty good game! But i think if you make each enemy has a unique sound play when they spawn it will be better. Overall for a game jam it is very amazing! Feel free to check out my game: https://itch.io/jam/gmtk-2019/rate/463557

Developer(+1)

We thought about that, but we don't have time to create really different sound for each :(
Thanks for your feedback :)

Submitted(+1)

Funny game with minor jump scare (I'm weak haha).

Rendering the player in his light would help the game!

Developer

Thanks for your feedback X) It's cool if you were scare, this game took some survival's mecanics and it worked for you!
Don't you think that if you always see your character, the game loose it's scare dimension?

Submitted

The scary feeling was from not seeing the enemy, not yourself ^^

Developer

Yes but it would be easier if you could see yourself into the light. and you'll take less risks, and then you are less scare by enemy. You see?

Submitted(+1)

Really great atmosphere. I was so scared of what was just outside of my little blue circle. Could see a survival horror game taking some of these elements and really running with them!

Try out my game if you get a chance! https://itch.io/jam/gmtk-2019/rate/462143#post-884015

Submitted(+1)

Nice! There are a lot of subtle details which makes this a great arcade style game. Oddly enough, I actually prefer that light renders on top of the player. This adds some interesting difficulty and discourages spamming light around the play field since you might easily lose track of your character doing so.

Developer

I'm totaly agree with you and that was the goal ;)
We noticed that, most of the time, the player quickly learns to estimate the position of his character

Thanks for your feedback!

Submitted(+2)

You have a great team. I have played your previous games. Your game have great visual effect and looks complete each game especial the thunmbail!

Developer

Ah ah thanks. Yes this team is cool ^^
I worked for the first time with them (and some others) for lost in Cinder and it was really great!

Viewing comments 28 to 21 of 29 · Next page · Last page