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A jam submission

MultitaskView game page

A game all about multitasking (duh).
Submitted by allesman — 1 day, 2 hours before the deadline
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Multitask's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24.1364.136
Gameplay#263.2273.227
Geometricness#273.9093.909
Overall#353.1743.174
Music#452.6362.636
Graphics#482.8182.818
Theme#582.3182.318

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

YouTube Channel
https://www.youtube.com/channel/UCUditaje4JG93aqtV-IIeQw

Epicness
yes of course :)

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Comments

Submitted

Your mechanic is really good and creative.
In my opinion you should have embrace it more:
- remove jump
- allow to "teleport" in the air.
- allow right click even if left click is down (that was annoying)

Could work a bit more sound-fx, aesthetic.

Tutorial, andLevel design was good.

Great work.

Developer

Thanks! Those changes all make sense but I feel like especially the first two would just make it a different game.  Still a good game, maybe even better, but because you could basically use  only the sphere to move    it  wouldn' t be the multitasking-thing I was aiming for anymore.

Submitted

The game is amazing music is good, sfx is nice but that sfx where you throw the ball with rope is bad, it distracts me, the concept is very nice the tutorials is very clear, i dont know why but i stch on the forth or 5th level, the teleportation is not working there, but amazing game, amazing concept i love it very nice

I also request you to check my First Game Jam game also and give you honest opinion on that.

Thanks

Developer(+1)

Thanks! I know the sound effect isn't great, I didn't have any ideas what it should be. If you can tell me where exactly you're stuck I can help you (if you're even planning on finishing it). And of course I'll be sure to check out and rate your game! 

Submitted

You know it was the level where the flag  was in very small place, it was the level in which at start we were in a square box. That one

Submitted

The right-click was too inconsistent, and the camera should show further ahead in the level. I also think a level select screen could be nice. Overall, a really nice game! I enjoyed making my way through the levels.

Developer

Thanks! The feedback sounds good! 

Submitted

RMB was too janky to use so I didn't rate bc I couldn't give it a fair shot

Submitted (1 edit)

Fun game! The lack of check points makes it brutally hard though, the yoyo is a bit hard to control.

Developer

Thanks! I know, I do regret not putting a checkpoint in the last level. 

Submitted

It is a very good game, but needs a lot more polish

Submitted

This is a very good game, but it requires optimization. I'm also stuck in the ground :/

Developer(+1)

Thanks! I know of that bug, you can just walk to the side to get out.

Submitted

I've played this 2 days before the game jam was finished, and it doesn't seem to have changed anything too big since then

The game is fun!! Swinging the orb around is very fun, even tho is a bit OP imo!! Level two is a bit unfair imo since you can't eastly see the platform above you, but other than that the levels were pretty well designed!! Good Job!!

Developer(+1)

Thanks! Yeah, I didn't really change too much besides sound effects and post-processing.

Submitted

I am really looking forward to future levels, I love this game!

Developer

Thanks! 

Submitted

Great concept! Cool game, I love the movement of the blue orb.

Developer(+1)

Thanks! Orb is actually a really good name for the thing, I think I might change it to that in an after-jam-version

Submitted (1 edit)

Great idea, I really enjoyed hitting enemies with the swinging ball, was really fun launching it back and forth between enemies. The walljumps/platforming was a bit clunky though, the character is too fast I think, maybe make him slower? 

Another big thing is enemies attacking you offscreen, it's a bit annoying and I think maybe unintended for enemies to continuously attack you when they're too far/are not on screen. This might be fixed if the camera zooms out when an enemy starts attacking or make their attack range half of the camera's width/height in order to ensure the enemy is in view when it is attacking.

Otherwise it's a great game and a really cool mechanic.

edit: also the music is incredibly low volume compared to the other effects in the game.

Developer

Thanks so much! All of the feedback you gave sounds really good and I honestly just don't have anything to say about it because it's all great ideas! 

Submitted

The idea for this was very cool. I had a lot of fun messing around with the physics in the game. I especially enjoyed bouncing on the bounce pads ;) I really wish they appeared in more levels.  Even though I think having more control of the circle is better, I cant help but enjoy the challenging of swing around the circle like a madman and seeing where I land. In conclusion, very nice job :)

Developer

Thanks! 

Submitted

Nice concept. You should probably reduce the friction of the walls so the character doen't stick to it.

Developer

Should I though? I know it can be annoying but it enables walljumping.

Submitted

your harpoon system is very fun.   the control left than  right but not left is not the easiest control for the harpoon.  good job on this mechanic 

Developer(+1)

Thanks! I know, it's not that intuitive. Probably beacause I didn't add the harpoon with the idea of beeing able to pull yourself towards it, just as a second shape you can controll

Submitted

https://imgur.com/a/PMxlP7H
ayy! I managed to get stuck on the wall.

Developer

Oh no! Well, that was pretty much inevitable with a bounce pad that adds velocity :)