Nice work, i love the art style. The mouse control is the only problem for this entry. I like it.
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Reinoshima's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How unique is the location? | #13 | 4.392 | 4.500 |
How good is the art style? | #17 | 4.099 | 4.200 |
Should this entry qualify for the next round? | #17 | 4.148 | 4.250 |
Is this a well thought out level? | #24 | 3.611 | 3.700 |
Would you want to see more levels of this game? | #26 | 3.806 | 3.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Godot
Comments
Really bummed I couldn't get this to work out on stream because this is an excellent entry. I love the feel of the dash, and while it took me a bit to get into the boat without falling in the water, I had fun cruising around and I'm glad you included it. All of the dialogue was enjoyable to read and I like the layers of terrain giving the space an organic feel. Great entry.
Love the game concept, I saw a devlog and liked it straight away. I see someone else noticed that the dash 'breaks the game', but they say it’s an easter egg. That’s perspective I guess :^)
Amazing artsyle. love the dash effect. Location is unique. What else to ask for?
Such an awesome style! I love the style of the game and the npc dialogue is cool.
Ah I remember you working on this on discord! Really solid how it turned out. I caught onto the shift-fly mode and found the little temple room across the water, always appreciate a good easter egg for those that explore. The fade out to the background and overall aesthetic works really nicely.
The environment you made is seriously good from every angle, even the sky and the portal that drops you down when going in the water. Enjoyed walking around the island and testing out the dash ability
Didn't expect this to run on HTML, yet had a blast talking to flambé skelly bois
You built a really nice village over there, with lighting effects guiding players naturally to the next location like breadcrumbs. Thoroughly enjoyed the trip. doot
PS: After 10 graves I am convinced this l̵͇̤̭͇̙̮͚̣̝̔͛͒̆̀͂͜ã̸̧͉̦̠̰̩̘̪̯̇̀͒̐͞l̶̢̧̠̼͉̠̍͒̔̆̇ͅl̡̮̞͕̤͊̽̈́̓̌̿̂̕k̸̨̗̥̠̻͚̬̾̃͊̏̈͘͠ guy that lied there, either was the most common name in year 20XX or was pranking people claiming free real estate.
Really gorgeous lighting and really nice atmosphere to it all, awesome work!
Awesome entry, I really love the aesthetic! I could totally see this as the baseline for a horror game or some kind of action/stealth game where you need to collect souls. Not sure if this was intended but I noticed while dashing, I wasn't falling so I could be floating really high up. If that's intended, I can't wait to see how that mechanic might be used!
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