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Captain Repairman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 3.894 | 3.894 |
Originality & Innovation | #9 | 3.872 | 3.872 |
Overall | #13 | 3.574 | 3.574 |
Fun & Game Design | #34 | 3.468 | 3.468 |
Graphics | #38 | 3.660 | 3.660 |
Audio | #59 | 2.979 | 2.979 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That was cool! The momentum-based movement was engaging and satisfying; repairing bridge segments as quickly as possible was a fun and fair challenge. The art is also quite polished, especially in regards to the beautiful transition to night!
The repair noise is considerably louder than the music. Also, spamming the repair button creates an unpleasant continuous ringing that peaks the audio above +0.0 dB.
I might have missed something, but I didn't notice any increase in the frequency of blocks becoming unstable. It's an interesting artistic decision to have the primary mode of difficulty be the reduction of contrast and value between the foreground and background (it getting darker). Although, it does limit your primary audience to people with above-average graphics decoding skills and an increased tolerance for straining their eyes (this is a valid design choice). Still, I think it would've made the game more replayable and engaging if the difficulty also increased materially (subtly, of course), rather than it simply being an endurance and visual distinction challenge.
All-in-all, great work!
Thank you so much for your very detailed feedback! I added those to my feedback list for future development.
I definitely need to figure it out more about setting up volume values in Gdevelop, Because I always had a struggle to find optimal sound levels for different devices. I guess I can do a workaroud by doing a sound settings menu. Another thing for repair spamming, yeah I definitely should put limitation for repeated repair attempts.
Yes you are right, blocks doesn't get unstable faster over the time or blocks doesn't get unstable at the same time. It was a concious choice that I didn't follow that path, because I thought it was very obvious choice and I also wanted to increase difficulty with a more creative way. Also most importantly I didn't wanted to player feel they are losing against the game. if over the time blocks started to fall faster and faster, it would create a feeling to player "game is winning ". Generally difficulty topic is a hard one, Im happy If I made the players think "I can't see" rather than "game become hard".
But I might be wrong! thats why the feedbacks are valuable and always should be taken seriously for further development. Thanks again! and gg for the highscore!
Very creative
The art style is really nice, the gameplay is fun, well done! can you please play my game to get feedback!
Thank you so much! I actually did many days ago, but did't left a comment. very good game.
Easy to learn, hard to master XD Could not get very far. Nice simple visuals and idea :)
Thanks! I am happy you played my game :)
This was a good entry! I liked the throwback 90's aesthetic and simple but hooking gameplay.
Thank you so much! I'm happy that I managed catch that aesthetic and gameplay!
Enjoyed playing and surviving as long as possible ! :D
Survived for 1 min and 4 seconds B)
Great work !
Thanks for playing! I'm happy you enjoyed.
Quite fantastic in all its simplicity.
Love the graphical look and the low bit rate SFX <3
Excellent entry!
Thank you so much for those lovely words!
This is a perfect entry for the theme of the Jam! I gave you an extra star on Graphics because to actually took the time to have the sprites and backgrounds get darker when the sun went down, great attention to detail!
Btw I currently have the high score ;)
Congrats for the highest score! And thank you for your kind words! I am so happy you liked sunset is happening over the time.
Great game. For me it was hard
Thanks for playing my game :)
Hey captain! Love the art style, it's pro level! Congrats!
Thank you so much!
While I didn't last long in the game (due to skill issues so it's not your fault, don't worry), I loved the game's concept and how simple the game mechanics were. Also, great job on the pixel art! Congrats on your first jam submission and your first game created on itch.io!
Thank you so much!
Great game, nice graphics, very imaginative!
Thank you for your kind words
Yo, I diiiiig the music. I was putting on such a stank face and bobbing my head. That engineer has got a sweet taste.
The gameplay was interesting. I liked that you don't necessarily benefit from going fast, but rather ought to accelerate just enough to coast into the correct position. Also love the addition of a scoreboard, even though I didn't place very well :P
I'm so happy you liked it! Thanks for playing!
When everything comes dark it's difficult, to difficult... Nice game...
I'm so happy that you managed to play that much. The game needed that, because if someone get used to the game and good at it, they can keep the bridge collapsing very long time. additional late game difficulty was need. I'm happy that additional diffuculty layer worked well. Thank you so much for playing my game!
Hammering away! Great game!
A bit difficult for me.
Maybe the trolley should move and stick to a block at a tile like tiled movement?
Thanks! Actually that was the first idea. Instead of smooth movements i was thinking to do player skip tiles like in some atari 2600 games. But in the end I decided to do a more modern approach. You know those old games were like that because of eras technical limitations. For my mind its always better to avoid those.
if we compare both movement styles. the skiping tiles moves wants you to button smash to go quickly to the other side. In my modern approach you need to know when to break and slow down. In the end, both game mechanics are the same. try to go the other side fast as possible either button smashing or just slide away to slow down at the right moment. The modern approach feels more responsive and skill based that can be improved over the time. Instead of just simply smash the button faster.
Yup. I was actually thinking of some NES games while playing yours.
I really like the hammering sound. The rest of the game was fun too!
Thank you so much! I'm happy you enjoyed!
Very cute, I think the jiggle of the blocks could be more pronounced but very nice 😊
Thank you! Yeah, I belive they need an audio cue or something like that. I'm sure I'm gonna go over this game to make the gameplay more readable.
This was very enjoyable. I really like what you did here. Great job!
I'm happy you enjoyed my little game. Thank you!
As a member of the generation that grew up on the Commodore 64, I can say that I was delighted by this. Old school arcade game with great pixel graphics. Excellent High Score chaser.
Memories from 80's games are always deep inside my mind. I'm always take lessons from those games because they turn simple ideas to huge joys. I'm happy you enjoyed my game!
Really nice concept, and thank you for including options for both arrow keys and WASD (which many people do not do)
I'm happy you liked it! Well its very limited, but I tried my best to give alternative controls. Firstly because of accessibility reasons.