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Letipas
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Not really my type of game, so after a failed attempt I watched a walkthrough movie. Everything is polished and the game looks professionally done. As others have noticed, the music sometimes doesn't go well with the action, but a big plus is that you don't use AI narrative for conversations, but sounds that I really like, especially the cat. I can see that a lot of effort went into making the game.
Thanks for the complimentary and detailed review. Level 6 is a great result. I've never considered myself a GDevelop veteran because I mostly make crappy games for fun and have never made anything significant, but thanks again and I wish you luck with your game and as many downloads as possible on the Playstore.
A fun little game. Of the submitted entries, there were a lot of vertical platformers and this one is one of the better ones. The game is simple. The graphics and sounds are nice and nothing is exaggerated which is a good thing. The gameplay is top notch. I was impressed by the trailer at the beginning. A nice detail that I haven't seen anywhere else. I assume this game is going to the Playstore so you're using the opportunity for playtesting. The only thing I could report as a bug is that the second bee that appears at the beginning is standing still. It's not a big deal but I believe you intended it to move. Everything else is very good.
Good game with an original idea. It reminds me of some old platformers I played on Commodore 64 a long time ago, mostly Skool Daze and Lazy Jones. It's not hard to understand because it has a good and short tutorial. I couldn't finish it because after I press continue shift it takes me back to the screen where it says there's no more time. I don't know if it's a bug or if I'm doing something wrong.
Thank you for the positive and detailed review. My goal was to create a game that would have a calming effect and would not annoy the player when they make a mistake. Normally, after you pass level 6, the game sends a message that the task has been completed and the top has been reached, but since it is basically a high score chaser, it continues to level 7, which is repeated with each pass, but each time the opponents are faster. Thank you once again and congratulations for your game, which is not the best on Jam, but in my humble opinion, definitely the most fun of all the ones I have played.
This is a crazy ride. The idea is simple, jumping is not responsive enough, sometimes I collect a bullet and the gun is still empty, sometimes you find yourself in a position where the space between the walls passes at the same time as objects flying from the side (an impossible situation where you can't get out). One of these objects is missing a sprite. Despite all these shortcomings, I didn't stop playing because the game is so funny and addictive. Random events give it a special charm. I was especially impressed by the desktop windows that cover the field of view and need to be closed. The game doesn't take itself seriously, which is why I like it. Btw my best score is 65.
The idea is good. Simple and has elements of strategy but unfortunately the execution is not the best. When playing on a computer everything is too small and the intro comic is impossible to read. There is a time bar but I would like it to say exactly how many hours I have left. I don't know what the benefit of the shop is. I haven't seen it increase my value in any way other than reducing my money. You earn enough in a day at the factory to never have to go again although I don't see any benefit from the money other than faster travel. The factory sound is too loud. All three values should be better balanced to make the game more competitive. The graphics are nice although I'm not a big fan of AI graphics and I would rather see something original. Don't take this as me talking negatively about the game for no reason because you can see that you put in the effort and everything looks nice but I would like to point out some things that should be fixed if you plan on developing the game further.
I like the original graphics and the music loop that fits the game. The game is fast and does not take a break after a new game, which adds to the frenetic nature. It would be good if a leaderboard was added. It can be seen that there is still work to do. Background, more tricks and probably things you already have in mind. This is a very good start.

















