Play game
Breathe In, Breathe Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.709 | 3.709 |
Originality & Innovation | #6 | 3.927 | 3.927 |
Overall | #9 | 3.651 | 3.651 |
Theme | #24 | 3.527 | 3.527 |
Graphics | #25 | 3.855 | 3.855 |
Fun & Game Design | #49 | 3.236 | 3.236 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
One of my highest rated games. Love the artwork and the voice acting. Music score was absolutely beautiful as well! I feel like the controls for sticking to walls were a bit difficult to grasp, it seemed to let me jump when I let go of the side ways button as long as the jump button was pressed, but I feel like the jump button should take precedent over the wall stick mechanic so it's easier to control and master, but I'm not too used to playing platformers to be honest. Regardless of that though this is an absolute gem of an entry!
Thank you for the kind words! As far as the wall jump goes, I spent most of one of the days trying to figure out how to make my own wall jump behavior since I could not STAND how loose and slippery the built-in one was, even after adjusting the values. And because I only had time to make 4 levels, the player never gets to use the precision the "Wall Hold" state provides to the player.
Unfortunately, the stickyness to the wall ended up being a necessary evil in order for it to function in a usable and (mostly) bug free way. I do plan on refining how it works as I learn how to use the engine better and have already squashed most of the bugs present in this submission thanks to some tutoring on the engine!
Hope to impress more in the future ;)
Hiya, I'm the musician. Thank you so much, glad you enjoyed what you heard! 🙏🏽
Very well-designed game and nice concept! I was awe by the music and there's even voice acting!? What an amazing and effortful game, well done y'all!
Musician and VA here — thank you so much! 🙏🏽
Loved the intro and lead in followed by some pretty solid platforming - good job!
Some more content, few tweaks and it should be ready to be shipped and sold.
Very good game, gave me a dynamic experience.
My brain looks just like that too...weird.
I liked the mechanic where you dispel the soot monsters.
It's just heckin dusty in there and he's goin ACHOOOO to blow them away
EXCELENT, GREAT VISUAL WORK!
Really fun and interesting, well done! can you please play my game to get feedback!
Fun Game. I like the different take on having to think when to stop and breathe while platforming.
I love this game. This it's the kind of games that I enjoy, give me a Celeste, Super Meat Boy, this kind of game memory. I enjoy it, a lot.
I like the mechanics and art style of this game a lot and the themes are very well portrayed. I did run into a lot of bugs and I found the final boss to be really frustrating. When I started, I walked to the left and it took me to a blank screen. I would often jump and the character would start to move slow on the way down, which would always cause me to die. On the Final boss, it is too hard to see the enemies since the background is black. The rate at which the boss spawns enemies also makes it very hard to get up to him. Lastly, I wasn't sure if I was doing any damage to the boss at first until they changed phases. I love the art style and I think what you have made is beautiful, I just wanted to let you know about the bugs and frustration I experienced. The audio picking up as you got close to beating the boss was a really great moment! Hope you can refine this into something even better!
Your criticism of the boss echoes my own. It is very valid. And it comes down to a few factors with the main one being I quickly put this boss fight together within THREE minutes of the Submission deadline lol. Other than the music ramping up, there was meant to be some truly special and hype moments in this boss fight, but alas it didn't happen that way.
And as for the enemies being hard to see, this was due to a bug caused by how I spawn the Doubt enemies with varied sets of eyes, which is a separate object. I did it in a rather crude way that fell apart when spawning them during gameplay instead of them already being placed in the scene, which caused them to spawn without faces when the boss summoned them.
I appreciate the kind words in the post, I love getting focused reviews like this! Makes the game feel like it was worth the time to be written about :)
Excellent indie game! A novel but realistic concept, great gameplay, and unique storytelling. I really like the way the dark range is used to indicate the player's health status. I think this game can be further developed and improved to become a commercial game.
I think the shortcoming is that the level design is not interesting enough. You can refer to the game Gris and the game Hue
While part of the levels had to do with running out of time to make them, and parts that would make them more interesting such as spikes (such a basic building block of precision platforming games) and a turret-like enemy, level design is absolutely my number-one weakness in game design. I can IMPROVE and REFINE a level concept or an already-made level. But drafting/creating them just doesn't happen for me in my brain lol.
I appreciate this high praise btw! Means a ton! Couldn't have gotten these results without such a passionate team.
Wow, great music and atmosphere. The introduction to breathing is masterfully done. Felt like the itch version might be bugged so I just played the GD version of the game. Hopefully, both were submitted in the jam time :P
What kinda bug did you encounter?
Breathing wasn't effective on the first bad thought. Not sure why. I tried on gdgames and it worked first try.
Hmm, thank you for letting me know! I'll def look into it.
Who knows. I may just not have timed it right the whole time I tried it on itch and then nailed it on gd... not sure. Saw a streamer also try the game and seemingly making that same mistake on the first enemy. I suppose then that a piece of feedback would be to make it more clear that a breath will be ineffective. When the player holds space, there ought to be a "good sound" when it hits the green. If it goes beyond the green, the purple circle can turn red and there is a "bad sound" that plays to indicate that it won't work (in addition to the sound you currently trigger after the breath). Don't think there can be any confusion then.
Still, the game is fantastic. High scores all round.
Musician here — glad you enjoyed what you heard, thank you so much! 🙏🏽
Had to look it up to confirm it was the real deal. A lot of people use already made stuff :P Found your YT channel and was like "damn, alright". Glad to see a team actually try to make their own audio.
I genuinely prefer making a tune (or reworking a tune) for the purposes of a given jam, 1) shows what I can do and 2) shows the love I'm willing to pour into a project, I hope.
The game is hard ^^' I felt the character could kind of get stuck to the walls after some wall jumps and wasn't responsive as I wanted. But apart from that, it's a really great job with a great art, music and sound design, and the breathing mechanic is interesting. Congrats !
Some really great ideas here. Like the zoom when you breath, the voice acting, great job.
I played this on gd.games when itch was down recently. I love the graphics (especially the main menu), satisfaction from breathing, theming, and message! But the final boss is very repetitive, I kept on encountering a glitch where the game froze me in mid-air because it though I was slowly sliding down a wall even though I wasn't (this glitch killed me on the boss many times), and the platforming controls and physics felt off at times (however I do remember you mentioned this game was incomplete).
I had a weird bug where space-bar didn't work on itch.io so I tried it on gd games instead. I loved the art and concept! I suck at platforming so I couldn't finish it, but that's a me problem. Good work!
I really liked this game! The only issue I had was that the game kinda bugged out and barred me from progressing on one of my runs but the audio and sound design was super effective, the art was cute, and the platforming was really fun and felt intuitive. Great game!!!!!!! <3
Can you be more specifiiiiiic
I suspect it was because I did not play it in full screen mode--at a certain point around the beginning during my first run, enemies would be all over me and when I used the breathing attack and timed it correctly, it would go off but wouldn't hit. But that only happened once and the rest of the time, the game played great! I really enjoyed it and I love the aesthetic and sound track! Every other time I played it, I played it in full screen and it played perfectly. Tbh I'm not sure if there is anything you can do about screen related issues like that but just know that it did not affect my rating (I gave it 5 for all categories)
Very well done!
Very good narrative. Breath mechanic is very original. I really enjoyed my play time!
Great art style and music, love the breathing mechanic and how well it is integrated into the concept and the theme. Good work!
Musician here — glad you enjoyed what you heard, thank you 🙏🏽