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MalanaDigital

135
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11
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A member registered Oct 05, 2021 · View creator page →

Creator of

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Thank you. I think I focused on the narrative too much and should've focused on more particle effrcts etc  :P

Hello, thank you! The music is mine, and I have updated the rest of the credits as well on the description! :)

<3 Thank you so much for checking it out! I hope the story narrative was worth the playthrough

Thanks :)

This is some really good use of the effects to sell the whole scene, from the headbob to the motion blur and the whole taking photo's/videos is the cherry on top

Hi sorry the late reply! 

Thank you at much for so much feedback, it's very helpful. Regarding the music, you're absolutely right! I did plan to create a sci-fi piece myself but due to the time constraints I created something using free assets and prioritized the tension instead of the sci-fi feel but I plan to update it definitely. 

I also have plans to add the keyboard. Again, just time constraints due to being a solo dev.

I wanted the reading to be part of the timer but in an update I plan to add more content and actually make the loop twice as long.

I mention a lot of plans in the recent devlog in case you want to check it out. Thanks again for your feedback.

Damn this is cool!! I love the voice in the back giving me morale support too lol 

Hi thanks for playing, it is pretty hard as it's a puzzle game, but if you focus on the notes you find around, they'll help you figure it out :)


If you're still struggling, let me know I'll find a way to provide you with some hints

Nice work! Love the work on the moving platforms and the music matched the cyberpunk style very much!

Cool idea, and good execution

cool concept, I just wish I could skip the intro text cause I die a lot but whenever I click in the middle at the bottom it seems to just restart the text

Noice! I've used Penusbmic assets in one of my previous jams too! This is a good execution, if I had to find some advice, I'd say maybe some meatier sounds for the sword would make it a lot more satisfying, it sounded a bit like I was fighting with a wooden sword

Nice I love the movement style in the menu too!

Nice job, feels very polished with a lot of juice! It's pretty hard though! I struggled to get a long run

Damn okay this looks nice as hell! Props on the 'flickering' on the light too to make the shadows jump like a real torch 

Thank you! I'll be sure to check out yours tonight

Thank you so much! I put my all into this jam, I'm hoping it pays off

Oh yeah, okay, rereading it, I can see what you mean now! I think the sentence is so long, I was adding my own pauses which changed the meaning lol. Thanks, I get what you mean now, my bad :)

That's on me lol, I just checked and it was right there in the description that I read and everything! It does help tbh but I think im just not too good at these kind of games lol

Hi yes, unfortunately it was planned but alas I did not get as far as I was hoping to, I think I spent a lot of time perfecting juice and things when I realised it would take too long, thanks for playing :)

Nice entry! Very polished and the 3d paper platforms look great, I feel like the platformer mechanics could do with a little work, I didn't get realise you could jump of walls or hang right until the end so maybe a tutorial for that would be good too but of course for a 9 day project this is amazing regardless

Really nice! Good juice too but I felt like it was a bit difficult as you have to get close to swing at them so can find yourself surrounded quite easy, maybe if you had some sort of roll/dash feature to be able to get away in those situations it would be easier. Love the music, when it dropped I felt like  a bad-ass for sure

Very fun and love the fact that the mechanic was so unique as well, fits the theme perfectly. I know you can speed up the timer by shaking but for the first few levels with the constant rhythm of the bomb I felt like it would be perfect to have a track with the same bpm that could maybe progress as you go through the levels or checkpoints even

Thanks, it is not my just artwork, it's pack of an asset pack I owned but I do plan on making it into a commercial game once the Jam is over :)

Thanks for playing, of course it's common courtesy :)

Thanks, the combat was something I didn't quite get round to finishing as I only had one enemy for now, planning on adding hella more enemies and fighting combos etc once the voting is done :) Thanks for playing

Nice game, very chaotic and very unstable haha, I think some kind of description of the spells would be good too as I died quite a few times figuring it out

Thanks for the honest review :) that's what all this is about after all. I appreciate all your points, and you're right, I didn't get any time to tune due to the time limit, I'll be honest I only joined the Jam on the 5th day so I had to power through everything hence why I used the platformer behaviours, but I did have to modify them and I actually coded my animations and combo timers etc into these behaviours. The only thing I would fight back on is that the music isn't from asset packs, the sfx are i.e the rain sounds, the weapon swishes and female voice, but the music score was made by me in FL so I would be genuinely interested if you could let me know where you might have heard these sounds before 

One of my highest rated games. Love the artwork and the voice acting. Music score was absolutely beautiful as well! I feel like the controls for sticking to walls were a bit difficult to grasp, it seemed to let me jump when I let go of the side ways button as long as the jump button was pressed, but I feel like the jump button should take precedent over the wall stick mechanic so it's easier to control and master, but I'm not too used to playing platformers to be honest. Regardless of that though this is an absolute gem of an entry!

Very nice, very good execution of the idea too. Wish there was more levels than just one as I started to get the hang of it.

Took me a few tries but very nice game, and very simple but effective execution

Cool idea and very on-point for the theme, I think the controls are a bit hard to get used to, I think if it started, easy and got progressively harder it would allow new players to get used to the mechanics first

Thanks for the comment, yeah I hope to get the dialogue voice acted if I can afford it one day lol

Cool game! Really fun idea but very difficult! I would recommend some instructions/tutorial, and maybe some glow effect or something that shows you which grapple point it is going to grab onto! Solid entry

Haha really fun game and those bongos really fit with the vibe! Would be cool to have a next level where you control the legs with some keys or something

Amazing entry! 3D Graphics with the lighting looks amazing, and the music/sfx work really well. Really fun mechanics but just wish I had a block button to parry off these damn zombies

Cool game! Loved the horn when the waves start and hey nice use of Magica Voxel! Same thing I did for my ships and islands in my game! It came out well, the only thing I would suggest is to decrease the ambient light a bit and add a lot more directional light to really make the castle pop!

Nice really cool idea with some really cool features, the jumping was interesting and I like the portals and wall jumping as well! Be nice to see how it turns out once its finished with some nice graphics

Nice I got so far I didn't even realise it was endless

Cool game! I didn't even realise I was in 3d at first until I moved the right stick haha!