Super polished for the amount of time we had! Great work!
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Castle Siege: Monster Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 3.316 | 3.316 |
Graphics | #21 | 3.316 | 3.316 |
Originality & Innovation | #21 | 3.158 | 3.158 |
Fun & Game Design | #22 | 3.105 | 3.105 |
Overall | #26 | 3.042 | 3.042 |
Theme | #80 | 2.316 | 2.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
very cool the use of voxels! My game crashed on wave 41 :-( I found it addictive Congratulations!
Wow, you reached wave 41! Thanks for playing my game.
My initial plan was to use pathfinding for every enemy, but by wave 5 it started lagging, so I changed it to 'Move towards the position' to optimize it a little bit. Now it lasts for 41 waves before crashing. I think I can further optimize it after this jam.
Thanks for the feedback!
Cool game! Loved the horn when the waves start and hey nice use of Magica Voxel! Same thing I did for my ships and islands in my game! It came out well, the only thing I would suggest is to decrease the ambient light a bit and add a lot more directional light to really make the castle pop!
I haven't come across too many strategy related games yet, so this is nice to see
The monsters navigate their way towards your castle and your mission is to protect your castle. My first plan is to use pathfinding, the first code i made is nice, the enemy find their way to the castle even you make a wall, they can find the best path but that when you are bellow wave 5. After that the frame drops because of too much object use pathfinding. So I change it, but I think it still fits the theme?
Really nice take on tower defence game.
The in between timer is inmho way too long having half of the game as just waiting around unless it's intended for the later levels as a building stage in peace.
Oh doesn't seem to work on Firefox, runs on Edge good.
Well done!
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