very creative and fun, congratulations, the mechanics are very fluid and the gameplay is shoq.
Play game
fit-mark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #50 | 3.458 | 3.458 |
Audio | #69 | 3.208 | 3.208 |
Overall | #82 | 3.200 | 3.200 |
Originality & Innovation | #98 | 3.167 | 3.167 |
Theme | #113 | 3.208 | 3.208 |
Graphics | #132 | 2.958 | 2.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Got a 500-ish score in your game...woohoo!
Interesting concept, art and sound design...but
I notice the buttons will react when the cursor touches the object...
where it should react only after left click or tap.
Good job! <3
Nice idea. It was intuitive and easy to play. Keep working on it; it has good bones for something more.
Nice game, instructions were a bit unclear at first from the tutorial in the game, but I read the description and it made a lot more sense, maybe add some text to the tutorial in the game, but a nice unique mechanism and a fun challenge!
A fun challenge once you get the hang of it, nice work!
It took me two tries to undestand the system, but once I did, I enjoyed the game immensely :D I made it to the top 7! This is a great puzzle that's ultimately simple to understand but hard to master, it requires a lot of focus. Great concept, I loved it!
Hm, I'm not sure why but I had a lot of trouble understanding the wording of the second "clear the queue" mechanic . After mashing space a bunch of times and restarting the game it finally clicked but I think it might still a bit difficult for some people to grasp. When I did figure it out though it was actually a lot of fun and I revisited the game a couple of times. Love the mixing of two separate mechanics and the pace of the game kept me on my toes!
hi, thanks for your question.
The game has 2 separate mechanics. The first is to collect blocks. [left and right arrow] You can't miss them. Each block adds one marker to the queue. Each marker also has its own addition sound. The queue can hold a maximum of 4 markers.
In the second part, you clear the queue. You're looking at the catcher's position. Its position must match the drop [space ket]. if the lowest character in the queue matches, press space and the positions in the queue will be moved.
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