Short, simple, and straight to the point. I liked it!
777theultra
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This has serious potential. The power bar is something you have to actively have to juggle. The burrow ability is both charge and stealth. This is one of the most engaging game in this Jam.
That being said, I have some recommendations:
The hitbox of the worm appears to be pixel perfect, this is good for platforming where you can cheat out a lot of distance, but this also means the worm will get stuck on ledges when players tries to jump up ledges.
The moths chases the worm if it gets too close. Adding a circle of detection will help players visualise the problem, this will be helpful since they are also under time pressure.
I've seen comments saying that the missiles are too easy to dodge, I disagree. The missile are too small for the machine gun to hit and it had too much health. The cannon(?)'s cool down is too long to waste on a single missile, worst of all you can't tell when a missiles is coming from the side or the back
Other than that, the game is a solid movement shooter. The weapons are balanced and shine in their own ways. The fact you can hook shot onto one of the jets elevates the entire experience.
Kenney is in the gdevelop asset store, so I thought this will be something low quality. What I didn't expect is you seem to actively restrict yourself to use ONLY Kenney, this results in a cohesive experience that puts my larger project to shame. You have shown a solid understanding of the fundamentals and you should consider gdevelop if you decide to switch.
The story and the gameplay is very nostalgic too. I used to play cheat enabled flash games as a kid, A LOT.
It's a shame the crash cheat didn't do more, I tried it on every level. 10/10
Didn't think this will be a psychological horror, but here we are! The idea to twist the limitation is novel, but it's presentation that brings it together. The ending, while predictable, is still a great payoff to the tension that has been building up through out the game.
The thought of exp as some sort of addictive substance makes me uncomfortable, 10/10.
Simple yet executed perfectly.
I played the game two times because the game didn't tutorialize itself.
The first time I just swung my ax around, and already I liked the back forth between you and your porrage as your ax would get stuck.
Then I realized I could hold down the moyse button to "fire" the axe.
When I first saw the limitation, I had only one answer in mind: "Bayonetta", and here you are executing this interpretation better than I ever could've.
For this I'm not only giving you a 10/10, I'm also giving it a perfect score. Bravo.
Thank you for the comment!
I have considered binding the Toggle to Left shift, but the game had already binded it to Jump for some reason.
I'm not sure about the suggestion about remapping the controls to one hand, does this mean the player would need to press the right ctrl and numpad 0? And what about keyboards that don't have numpad 0 in the first place?




