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jam_mack46

211
Posts
3
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6
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A member registered Jun 16, 2022 · View creator page →

Creator of

Recent community posts

Well done on second place, well deserved.Technically 1st as other one went over time :)

Sounds good. I just played a couple of your other games. That drilling game is a rage game alright, nice, but I really liked your pizza delivery game. Hopefully, it does well in that jam. Could see it being developed more if you wanted too.

Thanks what software did you use? i see you worked in a team, I have never done that whats that like with such a tight time frame?

Hi, I'm Jamie, I have entered plenty of small jams mainly the three-hour ones. You can see from my profile.  I would class myself as a beginner to novice Gdevelop programmer (just :), hopeless at art, story, and music. I have never had anyone else to work with, so I thought this would be a great opportunity. 

I'm not super serious just want to have fun putting together a first-time team for the experience. I am not worried about skill level, just one less job that I have to do :)

Anyhow best of luck to everyone.

 locked it down into smaller screen as I am terrible at the artwork side of game dev so keeping it small hides a lot :) Thanks for playing

Another player as the rain cloud, awesome work. Great simple artwork, good colour matching. I like the enemy clouds I was thinking something similar but ran out of time. Great entry. And the melting people.

Nice job. A bit of feedback like screeshake for being hit would really add to it.

Nice idea. Bit of feedback would be good when the rain this the ground like screen shake.

Wow you got a lot done for a short time frame and using unity too. Basic star dew valley. Nice.

Nice little game, some good effects. A bit of character animation would have added some nice polish.

Tough little game, get caught up on the rocks a bit. Collsion detection  needs a bit more space. Good unique idea.

Nice work. adding a little screen shake would add a nice little touch to it.

Nice idea, bit mroe sound effects and music would have added to it. But hey using unity in a short gamejam is challenging enough. 

Nice idea, simple in execution. Although easier to let two die and just play with one. Maybe add health bars, and timer with two plants be challenging.

Nice movement, as stated dash didnt quite work but hey its a gamejam nothing goes perfect. Bit more impact on the enemies would be nice. Nice job.

Nice challenging game. Struggled to use both hands when jumping, nice challenging mechanic

Nice work, using a head butt for digging, nice mechanic. 

What a frustrating game, great work, so simple an idea but bloody difficult. Never got past the second day.

Nice unique idea. Got a lot done for a short amount of time.

I agree, i initially scoped it for repeating waves that just get harder and harder, but just struggled with unity and keeping scope small so I just played with polish. Thanks for playing.

Thanks for playing my game. I realised early on I wasn't really going to nail all the mechanics in the time frame so I just had fun making effects. The funny thing about unity its slow to code but it has great effects that are quick to implement.

Thanks for playing, yes it was my first time creating assets in photoshop, took more time than I thought. Agree re the music just ran out of time. HTanks for playing.

Yes that was a cool little unintended side effect that I left in as I ran out of time. I was thinking of using it for a short time frame power-up. I struggled to figure out a way to tighten controls, but you 100% it did feel sloppy. Thanks for playing.

Thanks for playing, yes good idea, I just ran out of time, first time using unity engine and its very time consuming.

Nice lots of polish. And good work in getting a unity game done in a short time frame, not easy. Good work on the effects, I haven't managed screen shake yet, ran out of time but it was a cool feature.

Wow what a lot done in 3 hours, really good idea.

Great idea, simple but very challenging.

Nice work sort of doodle jump variation. A speed version be cool where you can jump through the platforms and say only 15 s.

Nice idea flappy bird. I struggle to tell the differences in background and sprites. Removing the blue dots would make it instantly more appealing.

Good work, I struggle on memory games ha, but simple to pick up and very challenging very quickly.

Great work on getting a unity game done in under 3 hours. I completely forgot about using the unity store, save a ton of time. I struggled with the controls maybe adding arrow keys so you can steer with the left brake with the right would help.

What a cool idea. Especially looking out the window. Nice work.

Wow my memory sucked, so frustrating at the beginning, once i came up with a plan rather than just randomly fumble along it was enjoyable. Nice work.

Gret game, real retro feel, shinobi style. Just needed a tutorial or intro on what to do.

I was gutted it started from the beginning when you die and not that level, nice pain point. Great work and a nice soundtrack. Never heard of stride game engine ding so I learned something new there.

Simple idea, just not challenging, maybe modify it to use your mouse to drop a block and you have to stack within a time frame, kind of like a jenga type of game.

Nice work, simple, easy to pick up, pretty polished and good sound track.

How did you get all that done in unity in 3 hours, well done. I like the clone ability, excellent job.

Cool art style I did have trouble with some of the darker areas, but you got a lot done for 3 hours, impressive.

Great artwork and style. Some sound effects would be good but I understand the time restrictions are tough.