Stuning, good job
kami'86
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Nice graphics, the player is charismatic and the design aspects of the game look solid and well done. The hands are shaking and they had this fleakiring effect, but doesn't affect the gameplay. I don't know how a character decides his direction, so it was challenging, the movement. Need Q.A and testing, but has potential
Cohesive graphics and a metroidvania scenes... but this one has some issues with platformer, the jump of the player its too fast, maybe in other games doesn't matter but here is crucial to the gameplay, attack feels to slow, like a souls like but the enemies are to fast so yo need to wait to much to make the strike land properly. But the most important fix is the slop, I know the are hell, Hard to fix I have two ways to fix slopes, first: Sonic Character extension that make a better slopes handle, the other is make a cube then rotate that cube to match the diagonal you want so that do the trick and keep your game smooth like silk. Take care of this kind of detail because you have an awesome atmosphere, nice characters, and good mechanics that need some tweaks .
There game are so juicy, I love how you feel the CHAOS, points every were, number flying away... But I would love to see the enemy respond in the same way, a dramatic death... The UI is so nice, I feel everything, so I that's why I want to feel when I defeat the enemy, they are gone for good. Just work in that and made compatibly with gamepad and this could be the next stick idol.
I love the enemies desing, the background fit well, just remember if you are working whit assets, try to make part of the game, that would be a better product. Is a nice start, and I see that even in the early stage. The music error happens when you play the music and you don't stop the condition, so that's why the music keeps repiting. AI from the engine can help with that weird noise. Nice Job.
I was playing the game and I remember I'm so bad in Rock, Paper, Sissors. However, I need to address the fact that the character design is pretty awesome. I felt that it was a little off from the background. The UI was designed for the characters and not for the backgrounds, so it feels a bit strange. Other than that, it's a solid entrance, I'm sorry I didn't make to far.
Reminds me of Rampage, which was a game about Kaijus that take the city's... But in this kind of game you need to feel that the player has weight, that when you hit a build, it feels like you hit a build or the cars. You can make this with particles, stop time, animations, etc. Variation when the characters walk. Ho, the first level has a glitch in the music, the second level don't but the music ends and never play again. Good work.
Wow, this was something else. I love how you start like nothing is going to happened and BAM, you are in wave 88 Blasting with a Laser that just not only take enemys but also the FPS of the game (That's no so bad because indeed I feel overpower even for my own computer, breack the for wall). Beautiful background, Gorgeous enemy design, Complex Particle systems. Maybe to be picky, the UI can have some improvements, but overall it was an awesome experience.
Thats nice, you can do that give it a try, and if the game doesn't work for you, then you leave a rating and move to the games you like. If you have like something that can help or benefit the game, go for it, if not, just leave the rating and move one with more games they are almost 400 games. So I think give on game the benefits of 5 minutes of your time (And more if you like it) Thats awesome. You are playing nice. Good Jammer play other games (That could by a T-Shirt).



















