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kami'86

372
Posts
2
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28
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12
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A member registered Oct 30, 2015 · View creator page →

Creator of

Recent community posts

Stuning, good job

Beautiful, you really feel the nature. Congrats.

Sorry I was working when I see your post, forgive me

Great art work, music is nice too

Nice graphic if you can make that the UI feel like the graphics, wow that could be an amazing experience. Nice start.

Nice graphics, the player is charismatic and the design aspects of the game look solid and well done. The hands are shaking and they had this fleakiring effect, but doesn't affect the gameplay. I don't know how a character decides his direction, so it was challenging, the movement. Need Q.A and testing, but has potential

This game is nice, don't fool by the Menu, it has solid mechanics and models nicely executed. Just need more time and better UI design, and it will be... Awesome.

So I just want to point out that I start playing nice, moving dodging and taking the Head fo my enemies, then I see that enemies doesn't hurt me so I stay in the same place this was from the start of the 10 wave. I hope this can by of some heel. Amazing graphics.

Bartiful graphics, good control, the theme is there, and is a solid experience. Maybe you want to make missions like don't kill this player or find the diamond and run away. Just thinking, excellent entry. Nice Visuals, character design fits so well.

This is my Laser jajaja.

Cute top down survival shooter, the graphic are well done. The music and sound feel neat. I think you can make more about how bulles impact your enemies, you feel that power on the strike, at the end I have really big bullets but do not so much damage. Was nice, you make it really polish good work.

I like when game take something and make it full of new ideas, here you have a theme. The sword has nice control, the enemies feel solid, just need some fix in the UI and some tiles, but it has a lot of work and feels nice, more juicygame feel and this could be so nice.

Game has nice effects, I think the desing enveroment, enemies, items and UI can improve. With assets can fix this, but if you want to pick the side of make your owns, go for it, but remember too give some time to design. The effect are nice, but are not so readable.

One of the most original idea I found in this JAM (And the level was already high)... Just I don't get what the hell is the main character and the scale of the pixels doesn't feel right, Its a nice prototype, please keep it up is a nice idea. If you want but you have something nice and neat.

When I was little a turkie always atack me in the house of my grandma... This game was a nice revenge. I found out after the third feather the game doesn't give more, so I never can try the other arms. 

Cohesive graphics and a metroidvania scenes... but this one has some issues with platformer, the jump of the player its too fast, maybe in other games doesn't matter but here is crucial to the gameplay, attack feels to slow, like a souls like but the enemies are to fast so yo need to wait to much to make the strike land properly. But the most important fix is the slop, I know the are hell, Hard to fix I have two ways to fix slopes, first: Sonic Character extension that make a better slopes handle, the other is make a cube then rotate that cube to match the diagonal you want so that do the trick and keep your game smooth like silk. Take care of this kind of detail because you have an awesome atmosphere, nice characters, and good mechanics that need some tweaks .

It's a nice start, it was something nice to see the change in the movement. You could make the player move like a platformer and jump. But this is nice, just more art, like it needs some time to see its real potential. Let's goooo!!!

I already do it, character design stays in my memory.

I tried on my phone but I felt like my fingers were shooting. The grafics are good but I think need more effects. The background was great! I'll try it on my PC.

There game are so juicy, I love how you feel the CHAOS, points every were, number flying away... But I would love to see the enemy respond in the same way, a dramatic death... The UI is so nice, I feel everything, so I that's why I want to feel when I defeat the enemy, they are gone for good. Just work in that and made compatibly with gamepad and this could be the next stick idol.

I love the art style, I try all the time to have these results... That's why I'm so impressed. Just to point out, animation feel a little to slow for my character, also a key reveal de dev mode. Just for the after JAM.

A nice starting point, maybe make clear when you interact with something.

Adveture Games, more in the style of F.N.A.F are really hard because they need to be well balance... This game has that execution correct. Go confident is a nice game... I little sad if you ask me, Why? I can't win I don't solve the puzzle

I'm writing this with the win theme... I feel so proud of myself even if I just read a fun story. But when you can play it is...feels good.

That final was indeed unexpected. This can be weird because the game has basic assets, but has amazing level design. If this can have original assets that match the level design cool be AWESOME

I love the enemies desing, the background fit well, just remember if you are working whit assets, try to make part of the game, that would be a better product. Is a nice start, and I see that even in the early stage. The music error happens when you play the music and you don't stop the condition, so that's why the music keeps repiting. AI from the engine can help with that weird noise. Nice Job.

Is a great start, I must say I'm impressed... The squirrel guy designed it so cleverly. Well Done.

I was playing the game and I remember I'm so bad in Rock, Paper, Sissors. However, I need to address the fact that the character design is pretty awesome. I felt that it was a little off from the background. The UI was designed for the characters and not for the backgrounds, so it feels a bit strange. Other than that, it's a solid entrance, I'm sorry I didn't make to far.

Reminds me of Rampage, which was a game about Kaijus that take the city's... But in this kind of game you need to feel that the player has weight, that when you hit a build, it feels like you hit a build or the cars. You can make this with particles, stop time, animations, etc. Variation when the characters walk. Ho, the first level has a glitch in the music, the second level don't but the music ends and never play again. Good work.

Thanks for playing, I play you entry and just too known who was the highest wave... I make 88, and a super overpower Beam.

Wow, this was something else. I love how you start like nothing is going to happened and BAM, you are in wave 88 Blasting with a Laser that just not only take enemys but also the FPS of the game (That's no so bad because indeed I feel overpower even for my own computer, breack the for wall). Beautiful background, Gorgeous enemy design, Complex Particle systems. Maybe to be picky, the UI can have some improvements, but overall it was an awesome experience.

Thanks for playing and find good strategies. That one, you can even use their own bullets, but that's a little... luck jajaja. 

Thats nice,  you can do that give it a try, and if the game doesn't work for you, then you leave a rating and move to the games you like. If you have like something that can help or benefit the game, go for it, if not, just leave the rating and move one with more games they are almost 400 games. So I think give on game the benefits of 5 minutes of your time (And more if you like it) Thats awesome. You are playing nice. Good Jammer play other games (That could by a T-Shirt).

Can I edit that, I'm afraid because the rules? Thanks for Playing. More Bullets it's a priority.

More Bullets after jam.  I promise

That wall could be a Boss Fight. Sorry for that. Thanks for playing. Have a Nice day.

Was hash, it's a weird stuff that I notice to late. Thanks for playing

Sorry, that wall would be punished.