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Final Space: The Final-Final Frontier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #66 | 3.333 | 3.333 |
Audio | #90 | 2.758 | 2.758 |
Overall | #96 | 2.824 | 2.824 |
Originality & Innovation | #100 | 2.848 | 2.848 |
Theme | #130 | 2.576 | 2.576 |
Fun & Game Design | #141 | 2.606 | 2.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty original concept and funny! I wish this jam had more time so that the engine ran as intended.
I loved the graphics and the dialogues! Great work!
Very cool.
A bit buggy, but maybe that was the point? I enjoyed standing in front of the flames to warm my character as no damage was dealt. The AI had some interest dialogue. The art in this is fantastic!
Not too far off, the bugs showed up in the last 6 hours, we opted to try and disconnect as many features as we could until it returned to a functioning state- Unfortunately, we have so many features that had to be cut at the last moment to try and fix an engine error we couldn't sort out until after the jam. On the floor in the fire room, there is a little note that lets you know the fire mini-game was cut D:
All it is now, is a visual aid for the original design. I appreciate the comments about art, I am the artist for the project and its a huge passion of mine :)
Looks great and contains a variety of puzzles. Impressive game jam entry
Got stuck in an endless loop of matching colored squares together correctly. Still though, nice game, even if I did think from the title image that it was a Galaga style game.
I love the combination of 2d and 3d assets.
Great, good work!
The game was nice. The graphics was amazing but to be sincere I don't get Unstable Game
That makes sense to me, we pushed for having our game ready and our code broke in the last few hours. We had to adjust and leave much of the games content (288 documented hours of work between the team) to be qualified as an entry. I will say, the unstable part is in the robot. If you don't listen to the audio- it does make it hard to know whats going on.
Unfortunately, what broke- is the room generation where all of our hard work went into. The rooms stop generating as they should and repeat. We tried to fix it, but alas, it is what it is.
Thanks for the review, and the vote!
All the best,
Alex
It's really incredible this much was accomplished for a Game Jam. Very original and great setting for an "unstable" game. I'll be following this game after the Jam so I can play the finished version. Great job!
I didn't expect 2.5D, such a masterpiece, well done! can you please play my game to get feedback!
cool 2.5D stuff! Nice art and idea for a puzzle adventure. Would definitely play finished version where the bugs are ironed out!
Really great looking game! The 2.5 viewpoint and the perspective changes when sprinting and crouching are so cool and something I would have never thought of! I would totally play a full game of this were you go around doing different puzzles/minigames. The robot voice and humor hold a lot of potential and the map/evalator system looks cool as well. It seemed when I was playing I just got teleported to a random room after doing the wire puzzle and there was no way to progress. I also got stuck in the crouch state, but I was able to get out of it using the provided instructions. I also wanted to note that the credits on the home screen were hard to read. While the game needs work, it definitely deserves a follow and is one of the coolest looking things I've seen in GDevelop! Keep it up!
Unfortunately, this is where we fell flat on our faces. We hit a code issue in the last 6 hrs we had left and after 48hrs of no sleep to push it into the end- we had to step away for our sanity. Clayton and I spent a solid, near 288 hrs of development time. We averaged 4 hrs a night each- spread scross 9 days. I did all the art, but a few items, the game mechanics, camera systems, ui, and the consoles . Clayton worked on the mini-games and the map.
We have 3 more mini-games, 8 minutes of witty audio, the main characters lines, more rooms and interactions - perfect room generation without repeats or overlaps- and... more...
Nobody has found the secret console yet And it's currently in the game~ But, Unfortunately the wire game was where the rest of the game code broke.
We will be continuing to a full steam release, so please do follow the project- I can't wait to show my passion for games in this project.
Thanks for playing, and the support!
Love the art style : color palette, animation, 2.5D, clear UI : all great ! Good work on the voice too. I unfortunately got stuck at a puzzle (colored wires), but as I wanted to see more of the game, I consider it's a really successful game jam game. Congrats !
Super appreciate it! Unfortunately, that is where the bug happened. Sorry for the let down! We will be coming back to polish this game and do a full release for steam :D Thanks for the support!
Nice 2.5D style and graphics! I like the Portal vibes and slight puzzling. Also got stuck at the wires. Not sure what else I could've done.
Got stuck at the wires' puzzle but that aside really cool art and smooth animations. I'd love to see a final version of it, good work!
Love the storytelling with GLaDOS <3
Graphics are niiiiice.
I tried multiple ways but I always got stuck in the hallway with teh wiring box after the elevator with no doorway to get back or forward.
The game looks awesome! Congrats!
Really loved the graphics and how the camera angle change when the player crouch :D
I got stuck at a tunnel after running for a while there was no door or anything, didn't know what to do <.>
Overall, well made !
Well done on the 2.5d style looks cool. There where some unstable moments, but that was the theme :P Would be interesting to see what this could turn into / closer to the final vision.
Nice game ! also check out mine ! 😉
The design of art, mini -games, and the style of picture style are great!