Thanks for letting me know about the bug! I have encountered the rocket glitch but I didn't have enough time to fix it. Maybe I'll release a patch after the jam.
Dorieee
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I really like the concept! The combat is something I wanna see get expanded, maybe with something like blocking and parrying. One thing though, if possible, maybe you can add a sensitivity setting as the game's control is very reliant with the mouse, but then again, I don't know if that's possible with current state of GDevelop as I never dabbled with 3D stuff that much.
Edit: Okay I'm crazy I didn't even see the sensitivity option at the start hahahaha.
Good game! My critique is it's fun, but it gets repetitive after a while. Also, how do you unlock the locked thing in the menu (which I assume are characters or maps). Also also, I'm curious what the game would've looked like if you went with your original idea, the idea is actually very interesting.
Yeah, I did go through the later levels. The boss parts is the only part where I feel the game spices up. I feel like I have to say that I'm not trying to bash on the game or anything, I'm just giving feedback so you could see what you can improve on. I guess you could say that it's a part of every gamedev's life. Again, good work on the game.
I actually really like the concept of the game, using cheat codes to be overpowered! I think the game could be better. The levels have too few enemies and the enemies that do appear are very weak. Maybe make the enemies have more health and make them do something like dodging or shooting back at the player, this way, it makes the combat more engaging. Also, I'd also tweak the cheat code firing mode into something different, instead of firing plenty of bullets, maybe have something like a giant laser beam, because the current method is slow and unoptimized. Anyways, good job on your second game jam submission! Keep it up!
Great game! The visual is nice, the soundtrack is killer, and controlling the Fae feels very good. The only problem that I had with it is dying in some levels take you back to the debug room, and the visual quality kinda dropped off after the first level. Other than that, it's amazing! This is definitely earning a spot in the top 5.
Thanks! Yes, I made this alone. And I guess I could give you a few tips. During the jam, I would remove any distractions around me. But that doesn't mean I'm just gonna work on my game all day. I'd also take a few breaks. Also, one more thing, before working on the game, I would draw a replica of how I think the game would look like in a paper.
Woah, I never even knew about that. I was using GDevelop's default leaderboard system and it never had a sign in prompt like that before. I don't know why it did that. Sorry for the inconvenience.
Edit: I'm going to assume that you maybe clicked the claim your score button in the leaderboard. If it's that, I'm pretty sure that requires a GDevelop account which is why it's asking for your email. I have no idea why it made your username your password but that's out of my control, and your gonna have to report it to the GDevelop devs themselves. Again, sorry for trouble.



