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Dorieee

163
Posts
10
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4
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A member registered Jul 15, 2022 · View creator page →

Creator of

Recent community posts

Thanks for letting me know about the bug! I have encountered the rocket glitch but I didn't have enough time to fix it. Maybe I'll release a patch after the jam.

This game looks amazing. The only problem I had with it is that personally the player is too slow for me and the falling rock attack is unpredictable. But aside from that, it's great!

Short but fun! Only thing I could really add is maybe you could create a feedback to when the boss takes damage.

Nice, kinda reminds me of Robocop.

Maybe it's because I like sandbox games, but this game is actually fun in a strange kind of way.

Nice game, the combat can get a bit repetitive but the upgrades make it better. SEND THEM TO DAVY JONES!

If you plan to continue, maybe you could go for a medieval/fantasy theme.

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I really like the concept! The combat is something I wanna see get expanded, maybe with something like blocking and parrying. One thing though, if possible, maybe you can add a sensitivity setting as the game's control is very reliant with the mouse, but then again, I don't know if that's possible with current state of GDevelop as I never dabbled with 3D stuff that much.

 Edit: Okay I'm crazy I didn't even see the sensitivity option at the start hahahaha.

Neat little game, this feel's like something I'd play in flash back then. As others have pointed out, the audio sounds a bit too noisy. Also, maybe it's just on my end, but the game took very long to load.

Thanks! Super Mario Odyssey and Kirby were the main inspiration for this project.

I played for so long that I started to lag haha. Great game, I think this is one of the best vampire survivors-like game in this jam.

I love it! By the way, did you create the songs? It's probably one of my favorite soundtrack from this jam so far!

Good game! My critique is it's fun, but it gets repetitive after a while. Also, how do you unlock the locked thing in the menu (which I assume are characters or maps). Also also, I'm curious what the game would've looked like if you went with your original idea, the idea is actually very interesting.

Yeah, I did go through the later levels. The boss parts is the only part where I feel the game spices up. I feel like I have to say that I'm not trying to bash on the game or anything, I'm just giving feedback so you could see what you can improve on. I guess you could say that it's a part of every gamedev's life. Again, good work on the game. 

I actually really like the concept of the game, using cheat codes to be overpowered! I think the game could be better. The levels have too few enemies and the enemies that do appear are very weak. Maybe make the enemies have more health and make them do something like dodging or shooting back at the player, this way, it makes the combat more engaging. Also, I'd also tweak the cheat code firing mode into something different, instead of firing plenty of bullets, maybe have something like a giant laser beam, because the current method is slow and unoptimized. Anyways, good job on your second game jam submission! Keep it up!

Thanks! It's nice to hear that you played with your son. Hope you both had a good time!

This looks amazing, it's really crazy how far GDevelop has come. I remember when it can only do 3D blocks.

Great game! The visual is nice, the soundtrack is killer, and controlling the Fae feels very good. The only problem that I had with it is dying in some levels take you back to the debug room, and the visual quality kinda dropped off after the first level. Other than that, it's amazing! This is definitely earning a spot in the top 5.

Good game! I love the story, I wanna see Haruka-chan in the N64 next!

Very cute!

Thanks, Kirby was actually a major inspiration when I was developing the game.

Pretty neat game! Love the artstyle! I guess my only feedback is that the controls felt weird. Sometimes, the character would shake when colliding with walls. And I personally am not a fan of not having diagonal movements but that's just me. Other than though, it's a pretty cool game.

The visuals look amazing. Good work.

Good job! I think it would be better if there was a visual cue on the red and blue blocks to indicate if it's activated or deactivated.

This is actually a pretty cool concept. Nice work!

I don't know if it's intended but you can hold the arrow keys and the character would continue to swing. I think it would be much more challenging if it only swings every time the button is pressed once. Other than that, it's a pretty good game.

Thank you! I appreciate it.

Thanks!

Thank you. This game was heavily inspired by Papers, Please.

Thanks! Yes, I made this alone. And I guess I could give you a few tips. During the jam, I would remove any distractions around me. But that doesn't mean I'm just gonna work on my game all day. I'd also take a few breaks. Also, one more thing, before working on the game, I would draw a replica of how I think the game would look like in a paper.

Thanks, I'm glad you liked it.

I like how the heart is a person wearing a heart shirt.

I don't know why but I actually kinda like the art style.

Thanks! The cover is actually a reference to those old gameboy box arts, which is why there are so many text and stuff. But still, I can understand why some people might not like it.

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Woah, I never even knew about that. I was using GDevelop's default leaderboard system and it never had a sign in prompt like that before. I don't know why it did that. Sorry for the inconvenience.


Edit: I'm going to assume that you maybe clicked the claim your score button in the leaderboard. If it's that, I'm pretty sure that requires a GDevelop account which is why it's asking for your email. I have no idea why it made your username your password but that's out of my control, and your gonna have to report it to the GDevelop devs themselves. Again, sorry for trouble.

Thanks for the feedback!

Thanks!

Glad to hear you had fun!

Thanks for playing!