I think this game has a lot of potential. The card battling mechanic can be expanded on in many ways. Great job!
Stcash
Creator of
Recent community posts
Thank you! I was able to adjust the movement. The initial balance broke when adding controller support. As for the Bow. On the first level When you pick up the Purple Magic Scroll, there is a door in the same room. The Bow is behind that door. Just Click. Once unlocked press 1 2 or 3 to switch weapons. There is also a Wand, Crossbow, Sword, and Magic Rod!
Thank you! I've been trying to tweak the 2d-3d hybrid for my games. The full update should be available by the show case, I'm still working on it. The main loop that is not properly represented, goes as such. Collect the green item cubes, this causes you to draw a card. cards are either armor upgrades, attack upgrades, food or healing items. you can see what cards you have by opening the hand "" h + 1" (close the hand with h + 2). Play until you die, upgrade your character, and try again. The cards give you a base stat increase that resets every time you die. the stats in the character selection screen are permanent increases and can be upgraded using "pixils" you receive from the cards.
every enemy you defeat increases your elemental resistance to that type by 1 %
The enemies "evolve" at certain stages.
The full combat system does have animations for all enemies and characters, simply not implemented yet
Thank you for your kind words, and I hope you like the final product
thank you for playing. I did just update it while you posted this fixing a lot to do with the attack and the character selection. The damage in the first few rounds is wonky. it's built on a huge system I didn't have time to finish. The goal is to collect cards "items" to increase tour equipment and gain items, and travel through each floor. thank you for your review, and I would be honored if you could give it another try with the fixes.
This game is really good. It's hard, but I love the spooky vibe. I haven't finished it yet, But I'm going back to it. All the different monsters are cool and fun to mess with. The shop feature brings an additional layer of depth. I also like how you integrated the Health/ Speed items. the tradeoff makes for a riskier decision. Great Work!








































