I ran out of time. Great Job!
Stcash
Creator of
Recent community posts
Escape RES: Retro Unknown by Stcash
This game has some bugs but I'm currently rebuilding it with hybrid 2d/3d graphics. any input would be appreciated. The following pictures are of the current game linked, and then the version I'm working on. Thanks for checking it out!
Thank you for the feedback! Much appreciated. You have some great points. The tutorial is definitely a main focus of mine right now. And I am also working on setting up a different form for the water that I think will be much better. I have some music that I have made that I intend to swap in and play on a channel to give some variety. I also think the skin idea is a great one.
Quick Haul is nothing big, but it's been a great learning project for me on so many things over the last 6 months. I plan on continuing to update it and use it as a learning platform for myself. Debugging is probably the best practice I have gotten out of it. And as one of my first projects, it was really fun to make.
Quick Haul Devlog #2
11/30/24
By Stcash
Changes made:
1. New music Added:
- “Calm Before the Storm” By Stcash
- “At Sea” By Stcash
2. Main Menu overhaul.
- Menu greatly simplified.
- In previous versions, some navigation bugs were present. These have been identified and fixed.
- Leaderboards have been removed from the Main Menu and are now located on a separate page. See Below.
3. Leaderboard scene.
-Leaderboards are now located on a separate page. In future this page will also be home to more Game Stats.
4. About Page Changes.
-Contents of the About Page have been revised, with changes made for clarity.
-Weight/ Value table has been re-done and has an entirely new look.
5. End Scene Changes.
-End Scene has been revised and overhauled.
6. Sound Bug Fixed.
-Bug where sounds were overlapping each other has been fixed.
7. All menus have been redesigned for clarity and consistency.
-All Fonts have been changed, with different text features added.
- Font: “Unkempt” under Apache License 2.0
8. Main Game!
-Ui has been changed and made more self-explanatory
-Multiple “text objects” have been introduced for player guidance.
-Inventory system has been enlarged.
-Items now flash when detected by radar.
-Treasure shows a green box around the item.
-Trash shows a red box around the item.
-Bombs flash red.
What’s Next:
-Save Feature
-Allow players to save their progress and add to previous sessions.
-Expanded Map
-More Music
-A full soundtrack is currently in progress.
-Multiplayer Implementation
-Boat Upgrade System
Conclusion:
Thank you for playing “Quick Haul”. I look forward to your feedback, and to releasing future updates. Your feedback, suggestions, and passion for "Quick Haul" keep me motivated to continually improve the game. I hope you enjoy this update, and as always, please continue to share your thoughts with us. Happy hauling! To keep up with the progress, or just to play, find me at:
Quick Haul on itch.io: https://stcash.itch.io/quick-haul
Quick Haul on Gd.games: https://gd.games/stcash713/quickhaul
Stcash on itch.io: https://stcash.itch.io/
Stcash on Gd.Games: https://gd.games/Stcash
Stcash on Youtube: https://www.youtube.com/@stcash713
Right now day to day I'm working on "Dedcay" the most, but it is still very early in production and i believe it will be a while before I have a working demo. I'm currently working on a system to choose between collected characters to play with for the wave defense aspect that game and save progression.
I plan to have a new version of Minizone out in the next few weeks. I initially used Minizone as a collaboration project for my One Hour Jam submissions and it grew on its own. I've been rebuilding it from scratch. I also plan on using Minizone to play with multiplayer more.
"Retro Unknown" is part of a larger idea that i keep bouncing back and forth with and have made a few games based on. I'm not sure exactly which direction I want to take the version I am working on now.
Thank you for your support!
Weekly Devlog #001
11/25/24
This Is the 1st issue of a weekly Devlog series, in which I will cover Development progress, Current Projects, Update Status, and whatever else arises. Let me start by introducing myself. I'm
Stcash, I'm a solo-developer, and I've been working on games for 1 year. My previous focus has been on learning and practice, but now I invite you join me on a new adventure, into the future. My goal is to release quality games, that are fun to play, and fun for me to make. My Current projects are: "Dedcay", "MiniZone!", "Retro Unknown", and "Quick Haul 3D".
Dedcay-In Development: A top-down, multiplayer, wave defense game.
MiniZone!-In re-programming: A minigame experience with great potential. Collect batteries across many minigames and compete against others to be the best! Demo Available Now. Also, currently being completely redone and optimized, with a bunch of additional content, including multiplayer. Play Minizone!
"Retro Unknown"-Demo Available Now!: My 1st take on a small rpg. Top-down retro-shooter. Remake is currently in development. Play Retro Unknown!
"Quick Hail 3D"- "Quick Haul" is my most successful game to-date. Over the last 4 months I have been working on a 3d adaptation that is a joy to play. Play Quick Haul now and stay tuned for "Quick Haul 3D"! Play Quick Haul!
Most weeks I participate in the Hyper One Hour Game Jam
Enjoy one of the twenty- odd games I have made this year and join me as I continue to make cool games.
See You Next Week!
had an issue uploading. if it not up here it is. thanks! 1 hr power up by Stcash (itch.io)
workhazzard by Stcash (itch.io)
i was trying to implement the leaderboard to no success.