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A jam submission

Ball BouncerView game page

Get the ball to the goal. It's as simple as that!
Submitted by dancar — 1 day, 8 hours before the deadline
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Ball Bouncer's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#214.1674.167
Gameplay#253.8333.833
Overall#303.7223.722
Overall#323.6673.667
Soundtrack/SFX#512.9442.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very fun and challenging game, especially in the later levels, i like the choice of color palettes and the graphics are extremely well done, i do find the music a bit repetitive though, great game overall

Submitted

Fantastic game! At first I thought it was way too hard, but with a bit of practice I managed to get all the way through. Very well thought out and designed <3

Submitted

Ok, I get the concept, but level design is a bit punishing. There's no way to see what's ahead and plan accordingly. The heads spring out too slowly, and half of the time I end up missing the ball altogether. It's an interesting idea, but it needs work to explore its full potential. Keep it up!

Submitted

Cool game! I struggled with the first level, but after that I got the hang of it :)

Submitted

Cool game! I struggled with the first level, but after that I got the hang of it :)

Submitted

I really enjoyed the game the only thing which I didn't like was the fact that the worm characters blend in too much with everything else and it took me a while to find some of the worms.

Although the vfx and the art are really good.

Submitted

I really love the simple "die and reset quickly" kind of game, it's addictive! I would have taken a couple more levels for sure

Nice job on the art style too, I love what you did with the limitations.
Simple concept, really good execution

Submitted(+1)

This was so very fun, I'd be killing for more levels! The ball exploding reminds me a lot of World of Goo too.

Submitted (1 edit) (+1)

Nice game, I enjoyed playing through it. 

I really liked that you didn't just limit the game to a physics simulation ball game, but included situations which forced me to think about what to do next. I also really liked the underwater mechanic, and especially how well it played with the situations I mentioned. Well done, it's well-designed!

A couple criticisms:

- Half of the time, you can't really tell where the ball is going. Partially because the bat speed is a little bit too slow/delayed, and because you don't have an indicator telling you about the ball's arc, etc. The latter is fine because I understand it may be up to personal preference/game jam, however. The former impacted the experience a bit for me. I did not always feel in control of the ball.

- The music can get pretty repetitive. It's an ok piece, though.


PS: the game can be a bit too hard, with the spikes, too. But, that may be up to personal preference/the sometimes difficult control of the ball.

Overall, a nice entry. Good job.

Submitted(+1)

What a simple and great concept! This is what a game for a gamejam should be, simple, quick, challenging. My only critic is the lack of different music tracks. Other than that, this game is really good! Congratulations.

Submitted(+2)

That final level was a real test lol. It kinda feels like there's only one way to each level which leads to some frustration since if you mess up in one spot then you have to replay the entire thing. Still, what's here is rather well designed. The graphics were great and the SFX and music were also cool. Rather nice entry overall

Submitted(+1)

Super fun game,the under water mechanic was a nice twist. I think the early levels coulda been a bit easier just to let us get used to the mechanics, but I enjoyed the challenge overall!

Submitted (2 edits) (+1)

WebGL build was very laggy, windows was great tho. Loved the crazy effects when the ball died or got to the goal! The levels were unique and challenging. A quick preview of the level might be helpful, since I wasn't always sure where the level would end.

Submitted(+1)

Well that was unique. I didn't look at the screenshots before playing it, so I was a bit surprised when the face came lurching out of the ground. Very unique. It plays better than I was expecting. It became quite intuitive as I got to the further levels. I did run into a couple situations where the ball completely stops half-way through the level, forcing me to reset and try again. Maybe having no surface be perfectly flat would make some of those moments more interesting. Overall a very cool and unique game. Nicely done!