This was a really cool game, I beat lv 10. It reminded me of another game I played many years ago that was basically this concept (not a bad thing, was more nostalgia for me ;) ) - The music, sounds, game flow, cube animation and progression felt really nice and super clean. Awesome job :D
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Puzzle Block Defender's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #1 | 4.451 | 4.451 |
| Overall | #13 | 4.239 | 4.239 |
| Fun | #16 | 4.195 | 4.195 |
| Sound | #36 | 3.770 | 3.770 |
| Aesthetics | #85 | 4.159 | 4.159 |
| Music | #93 | 3.699 | 3.699 |
| Theme | #259 | 3.611 | 3.611 |
| Story | #386 | 2.478 | 2.478 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
fireball image from opengameart and openToonShader , everything else made during jam
Comments
Very nice and polished game ! Found the game very easy with the triple cube as I could just turn around the center and never let anything pass. Maybe you can add a cube to block turning around the middle ;)
Overall very good game, good job :)
Very nicely polished game. I especially liked the loading and level transitions! Full game loop and ever increasing difficult just by adding another block to the player.
This is a complete game! I really enjoyed rolling the cube, it was fun, the graphics were so good as well. It was hard for me from level5 haha, it has great game design!
Great game!
I liked the idea the balls can go on the gray part and you cannot kill them. I think they could could have paths inside that will force you to go around. But then the square become double it is much harder to find the route, so I dont know if it would be too frustrating. Overall it is a fantastic game! Congrats
Great mechanics, lovely graphics and good progression in difficulty between the levels. Well done!
Excellent game! Visuals are clear and very nice looking. I liked the music and the sound effects are tasteful and help the player confirm what is happening in a satisfying way. This feels very complete! I wouldn't change a thing 👍
Really nice game! I usally have hard times with this kind of mechanic but as you go through levels I started to know what kind of move I should do to get an enemy.
I liked the art style too
It was fun to get to the victory screen!

Wow, Unique idea and awesome implementation. Loved the game it felt very polished. The sound effects are cherry on top. Great Job!
Amazing implementation! Real fun to play – I love those kind of logic/strategy games
very well made and artfully rendered game. I was a bit confused by the title of the game - in the short time I played it, I didn't come across any puzzle elements, and I started to question the title. But I can see, from reading some of the comments below, that the puzzle aspect comes into play later in the game. i will give it a longer try now.
UPDATE: now that I have played several more levels, I can see how the game does indeed become more of a puzzle, and I have raised my rating to reflect this. the visuals are very professional looking. I'm impressed!
Thanks for playing and glad you liked it. Yeah it becomes more of a puzzle as you go and I plan to add a lot more puzzle elements after the jam now like more difficult shapes the player controls as well as controlling 2 shapes at the same time in seperate sections of the level so you have to plan your moves more.
LETS GOOO!!! I got to the end :D
It's not easy to create a puzzle game, it's impressive that you were able to do that for the jam. It was fun when it became two cubes stacked, I lost a few times here and there before making it. However, after you got 3 cubes stacked, near the last levels, the puzzle part of this game became as easy as flipping around the perimeter of a 3x3 squares zone around the green cube. I feel like it would've been more difficult if it stayed 2 cubes, or if the perimeter wasn't so cleared. That aside, this was still a fun and challenging game!

I actually didnt see anyone do that flipping around the perimeter of the center until after the jam was done, all the playtesting before no one found that little bug. Well I guess not bug but poor level design but I will design the levels better after the jam to force the player to have to move around the map more. The first time I saw someone do that flipping around it thing I was like you have to be kidding how did i not think of that lol.
Nice entry! I liked the puzzle element when you changed the shape, the graphics, and the fluid movement.
Great Game, Once I got a hold on the controlls I made it till lvl 10. Great Job ! <3







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