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A jam submission

The Last StandView game page

Submitted by skykone, Hqtyt, Enweave, Metiorite
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The Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Story#853.4793.479
Music#2283.3873.387
Theme#3913.2943.294
Overall#4323.0673.067
Fun#4742.8662.866
Aesthetics#4833.0923.092
Mechanics#5022.7062.706
Sound#5582.3282.328

Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
a Google font called Playfair - otherwise none, the rest were made during the jam

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Comments

Viewing comments 64 to 45 of 104 · Next page · Previous page · First page · Last page
Submitted(+1)

Good game, nice job!

Submitted(+2)

This is a neat game! I like the music and the little story about the teddy bear. The controls are okay; I didn't really like having to switch between the numbers at some parts and the spacebar at others. I think maybe having a "1 - [continue]" option instead of the spacebar would help make navigation more consistent.

Developer (2 edits)

Really appreciate it, I might be starting to think it would be better if when there's one option (to continue) you just always pressed 1 like you suggest here, so I may consider it as actually I may end up preferring this way for many reasons.

Also, if an updated version had alternate point and click as another way to progress in addition to the numeric keys, what in your opinion might feel better, easier to use, or more pleasant in terms of clicking buttons? If they were buttons that could be clicked? if the choices were "navigated" on each screen? Both? Or neither and something else entirely? Thanks so much for playing!

Submitted(+1)

Sorry, I'm afraid I don't understand what you mean by, "if the choices were 'navigated' on each screen".

One of my favorite systems for navigating text is the one used in the game Disco Elysium. It allows you to choose options either by clicking on the choice with your mouse or by pressing the corresponding button on the keyboard (like what your game does). The choices appear just as regular text, but when you hover the mouse over them, they change color.

At the end of the clip, I pressed 5 on my keyboard to end the dialog.
Developer (1 edit) (+1)

Sorry yeah I think I didn't explain it too well, It would be sort of like you can select options by moving up or down as if you're in a menu selection for a moment, sort of. I don't actually prefer that way myself.

The video you provided really helps actually where it shows the text changing color when hovering the mouse over the numbered options. I think I may prefer that way, thanks for providing the video clip. I may consider to play that game you linked there sometime as well as it seems fun. Thanks for your feedback, it's very helpful!

Submitted(+2)

Cool interpretation of the theme, and interesting story well done :)

Submitted(+2)

Wow this game was fun, the music was a banger and the story was pretty neat too! Great job!

Submitted(+2)

Very fun game. For some reason I found the music really funny!

10/10 would look at the moles again

Submitted(+2)

Nice job! I wasn't sure what to do with the fortune teller or whatever in the last stand, but got that guy his teddy bear, so i feel pretty good about myself today.

Developer

So glad you did that! For now that's the only winning ending, I'm considering to improve it in the future where the 3rd stand might come into play. Thanks so much for playing!

Submitted(+1)

Nice idea, and interesting story, though the control are a bit clunky.

My main complaint is that the visuals not matching the text (like in the ducks, stand, the image has eggs, and way too many for the given options) makes it a bit diffcult to know which is the correct option to pick

Submitted(+1)

Interesting intepretation of theme!

Submitted(+2)

This was a fun one with a neat story! and i definitely wasn't trying to click the teddy bear with the mouse for a few minutes

Submitted(+1)

Very entertaining! I got the teddy bear ending, but couldn't figure out the animatronic and the weird thing in cabinet 2

Submitted(+1)

My little kiddo has a one-eyed bear and would be just as happy if someone gave it back to her! Haha. A nice little moment of fun and happiness!

Submitted(+1)

It is really good unusual representation of the theme, which I admire! Good job!

Submitted(+1)

Nice text based game! I’m curious about the cabinet but couldn’t figure out what’s weird there. Pretty nice execution. Had fun playing it.

Submitted (1 edit) (+1)

Pretty nice text based adventure game! I shot the teddy at the first stand and I got kicked out (oops XD).  Eventually I did get the one-eyed teddy & got the good ending.

Great job! Would love to see extra illustrations/images for each scene if you're going to continue this. Also perhaps mouse based interaction would be better instead of pressing 1-5 (it's not consistent enough, sometimes there's moments where you need to press space & there's moments where you need to press 1 like at the end of wack-a-mole). 

Would love to see this get polished & fleshed out a bit more, Cheers ✨!

Developer(+1)

I'm curious about this part, I think you might be on to something.

Do you think it should always have one option and should press 1 whenever there's no other option but to continue?

Also, I think the click support may help improve it along with those and other things I have in mind - thanks for your feedback! 

Submitted

It does depend on if you're planning to implement mouse support or not, If you are I think it's fine to ditch the keyboard controls & just let everything be clickable using the mouse.

If you still want to use the keyboard controls, maybe try implementing so the options can be selected using arrow keys (imagine a menu system on game consoles). I think it would be less clunky than having to use the number keys!

For options that only has a single option or no option at all, any click/button press should just continue to the next screen.

These are just my suggestions though, feel free to experiment with what you feel is right ;)

Submitted(+1)

Nice execution of a text adventure that worked well, glad I got to reunite someone with their teddy

Submitted(+1)

Actually really cool! great interpretation of the theme of trying to find out what's up with the mysterious last stand. The way more and more things start getting mysterious as you progress makes it feel like you are exploring some secret the park is trying to hide from you. Great entry, I could definitely see myself playing a bigger game exploring such vibes

Submitted(+1)

Good short text adventure game you made. Reminded me of the super old ones that didnt even have pics just text. Although light on art you made up for that with your story. Maybe some sound effects for winning prizes and shooting and whacking moles would have been nice however thats only if you werent trying to keep it old bare bones text adventure style :)

Submitted(+2)

Probably the best I'll ever do at any version of whack-a-mole!

Fun writing! I couldn't figure out what to do with the third (last) stand, if anything. I wanted to wish I was big.

Developer (1 edit) (+1)

There is a winning ending that isn't as elaborate and using all the elements in the game as I would like but we ran out of time. In case you ever have a moment again, you can see if you can try and find it. If you find it, it should just say that you won the game. I am also curious about any other feedback you may have in general.

I am also currently considering improvements for us to possibly provide in a post-jam version of the game, some of which we already have in mind. Would you be interested in playing such a version which has such improvements?

Submitted

Oh, I did get the ending! I got the good ending of reuniting the strange man and his one-eyed bear friend. And I got the bad ending of being kicked out of the carnival for shooting bears instead of ducks.

I think everything works quite well for a text based adventure, so I don't have a lot of useful feedback to give. For something like this, all I can recommend is 'more content' which is asking a lot in a ten day game jam. :) I suppose if you implemented point-and-click for the options rather than relying on keyboard controls it would improve accessibility.

If you add something to do at the third stall I'd be happy to try it out!

Developer (1 edit) (+1)

Thanks! Yes those are the only ones for now, and I am already considering improvements regarding that. Some of those you pointed out like the point and click for accessibility in some way are also really important too and may be in consideration as well. If we get it to a point where something at least happens with the 3rd stall, or somehow even....more than that, I'm thinking you may be interested in such a version. Thanks for your feedback!

Submitted(+2)

I should've seen it coming but "It's the last stand!" got a good laugh out of me, haha!

Great job, very nicely done! :)

Submitted(+2)

Fun game that is surprisingly deep compared to my first impression! Pretty simple dialogue based adventure, and would be even cooler with carnival mini games maybe in the future! Well done!

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