Wonderful art, sells really well the cursed vibe. Also a really fun take, to make a sort of fnaf game out of it. Trying to find and count the right words, while being thrown off by the monster makes for a fun challenge.
Although I wish there was some kind of ending/goal you were working towards.
Creeper220
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Running around with the little guy was fun. Collecting all the power sources within the time limit turned into a bit of a speedrun. Trying to complete the objective before the time runs out. And that is always very fun. Using the hiding spots to hide away from the guards meanwhile felt like you had to stop all your speed, to wait the guards out. It'd be cool if there was some way to avoid the guards, without feeling like the action has to stop temporarily; some way for it to synergise with the speedrun feeling
But very solid entry overall
And the creature design is adobrale
Absolutely insane level of polish for a game jam. Looks gorgeous, and it's super fun mumbling barely coherent things, next to a door, until a crew member decides that it's good enough to open the door. Although I wish there was a cheat-sheet somewhere on the screen, which would tell you which button says what word
Wonderful narrative! was really fun to read the story and how it unfolds. The mood is really strong in it. Although I have to ask, is night 10 even possible? I've been trying for an hour, and I only reached it once. I have no clue if it's a skill issue or whether I'm missing something. It feels like the damage at the start of the round is unavoidable, and you don't have enough HP to tank it all by that point, especially not after night 9.
The game sadly needed a bunch more time in the oven. There's a bunch of stuff missing or broken. For example the other torchlight was supposed to be a replacement for your normal one, when it run out of battery. And the game is missing some light hints for what each body part does. The hoof allows you to dash if you right click with your mouse.
I'll be working on finishing this game, make it be, what it was meant to be, and update it after the jam.
And thanks for checking it out!
That is stupidly good of a puzzle game! When it all clicked and i got that the symbols actually have meaning. oooouughhhhhhhhh!! Such a good revelation! And the last puzzles really make you think about the kind of machine you want to make, to solve the puzzle. It is super satisfying to get right and to tinker around with the runes. Really, really good job
Eyyyy, surprisingly fun for such a simple looking thing! I will also add to saying that the loading screen is top notch and a perfect introduction to the game. The controls are unique and great, it feels very fun zooming around and collecting all the ice cream (I only missed one dang it). Hectic fun that doesn't overstay its welcome. And the sound effects are muah~
I wish it was possible to have more control how things play out. Whether through influceing the ice cream machine more; being able to increase the frequency of a specific flavour, or potentially jamming it for a temprorary stun, so I can refill the cones safely.
Right now the game feels like you are at the whims of the game, with little to no control over how things play out.
But the way the ice creams stack is very satisfying. Plopping nicely one atop the other.
And congrats on your first jam!
A lot of the balance designs were made on a purely intuitive basis. We run out of time for some proper, full fledged testing. The game could definitely use a longer timer, not by much, but enough to make for more interesting choices on which upgrades to buy and when to save your cash for a highscore.
That and tweaking about the portal spawn rates and projectile rates as you said. The curve of how quickly things get overwhelming is nooooot quite there. But there is a way to get into that flow, when everything works out just right, with the right strategy
And thank you very much for all the feedback! Glad you enjoyed it! We might tweak things here and there to make for a more enjoyable experience after the jam. Get that balance juuuuust right, make some improvements.But it likely won't be anything bigger (we already got other bigger fish on our plate oof). At the same time, you never know what the future holds
First level as in, there is only ever 1 portal on screen? Or first level, as in you got the "Closing time" end game display?
If the former - you have to buy the factory to start things up.
If the latter - that is everything we managed to do make. If you upgrade the portals once or twice things will very quickly get very hectic, so you have to be prepared if you don't want to get overwhelmed
Wowieee, that is on another level! That is crazy that you something that polished for a jam. It feels amazing to play and is hilarious. The only thing it is lacking in is variety. The game feels very samey no matter how long you play it. I think it'd be literally perfect and a straight up standalone game if it were expanded with all kinds of unique upgrades and more kid types. lovely work, Definitely a top game
A nice little thing. Nothing much really is done with it. It would be really cool to see more variety with the minigames. I can imagine that with enough little touches it could be a lot of hectic fun; managing a shop in a constant state of disrepair. Where things breaking alters your gameplay, forcing you to prioritise what your time is spend on
That is crazy polished! Juicy and fun and everything. You got quite a few chuckles out of me with those dialogues :P. Although I wish there was more to do in combat rather than just sit back and wait. Maybe some enemies having shields which would have to be broken by clicking on em? something to make it more engaging.
Actually really cool! great interpretation of the theme of trying to find out what's up with the mysterious last stand. The way more and more things start getting mysterious as you progress makes it feel like you are exploring some secret the park is trying to hide from you. Great entry, I could definitely see myself playing a bigger game exploring such vibes









