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Creeper220

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A member registered Jun 13, 2021 · View creator page →

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Wonderful art, sells really well the cursed vibe. Also a really fun take, to make a sort of fnaf game out of it. Trying to find and count the right words, while being thrown off by the monster makes for a fun challenge.
Although I wish there was some kind of ending/goal you were working towards. 

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Running around with the little guy was fun. Collecting all the power sources within the time limit turned into a bit of a speedrun. Trying to complete the objective before the time runs out. And that is always very fun. Using the hiding spots to hide away from the guards meanwhile felt like you had to stop all your speed, to wait the guards out. It'd be cool if there was some way to avoid the guards, without feeling like the action has to stop temporarily; some way for it to synergise with the speedrun feeling

But very solid entry overall 
And the creature design is adobrale

I don't think I can say anything that hasn't already been said by others. Absolutely stunning game! I have no idea how you pulled such a thing off in a week's worth of time.

Well then, good to know. I have read the story from the credits, but will probably pass on actually trying to get to the end. Seems insane to beat the entire game without life restore tho. I don't know how you did it. 

Absolutely insane level of polish for a game jam. Looks gorgeous, and it's super fun mumbling barely coherent things, next to a door, until a crew member decides that it's good enough to open the door. Although I wish there was a cheat-sheet somewhere on the screen, which would tell you which button says what word

Wonderful narrative! was really fun to read the story and how it unfolds. The mood is really strong in it. Although I have to ask, is night 10 even possible? I've been trying for an hour, and I only reached it once. I have no clue if it's a skill issue or whether I'm missing something. It feels like the damage at the start of the round is unavoidable, and you don't have enough HP to tank it all by that point, especially not after night 9.

Thank you! The game will certainly have all its quirks ironed out, post jam. I wouldn't want to leave it in this unfinished state.

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The game sadly needed a bunch more time in the oven. There's a bunch of stuff missing or broken. For example the other torchlight was supposed to be a replacement for your normal one, when it run out of battery. And the game is missing some light hints for what each body part does. The hoof allows you to dash if you right click with your mouse.                 
I'll be working on finishing this game, make it be, what it was meant to be, and update it after the jam.

And thanks for checking it out! 

That is stupidly good of a puzzle game! When it all clicked and i got that the symbols actually have meaning. oooouughhhhhhhhh!! Such a good revelation! And the last puzzles really make you think about the kind of machine you want to make, to solve the puzzle. It is super satisfying to get right and to tinker around with the runes. Really, really good job

Wonderful to hear the game nails that feeling of discovery! It was very important for the game to pull it off well. So it's great to hear that it does sooo

Always better to be underrated rather than overrated hehehe
Thank you!

Greatly appreciated! It is jolly to see people enjoying the game



and,
About the bush puzzle:
The cat may have something to aid you

Lovely to hear! Thank you very much!                                                               


Regarding the last flower                  if you look somewhere that's blue, you might find a clue

hehehe I know the feeling all to well. Some day, the day will come. All unfinished projects can one day turn into finished ones

Super charming. Wonderful idea with a fun execution. I especially like the art. It has a very unique look to it, helping it stand out

Eyyyy, surprisingly fun for such a simple looking thing! I will also add to saying that the loading screen is top notch and a perfect introduction to the game. The controls are unique and great, it feels very fun zooming around and collecting all the ice cream (I only missed one dang it). Hectic fun that doesn't overstay its welcome. And the sound effects are muah~

I wish it was possible to have more control how things play out. Whether through influceing the ice cream machine more; being able to increase the frequency of a specific flavour, or potentially jamming it for a temprorary stun, so I can refill the cones safely.
Right now the game feels like you are at the whims of the game, with little to no control over how things play out.
But the way the ice creams stack is very satisfying. Plopping nicely one atop the other.
And congrats on your first jam!

A lot of the balance designs were made on a purely intuitive basis. We run out of time for some proper, full fledged testing. The game could definitely use a longer timer, not by much, but enough to make for more interesting choices on which upgrades to buy and when to save your cash for a highscore. 
That and tweaking about the portal spawn rates and projectile rates as you said. The curve of how quickly things get overwhelming is nooooot quite there. But there is a way to get into that flow, when everything works out just right, with the right strategy

And thank you very much for all the feedback! Glad you enjoyed it! We might tweak things here and there to make for a more enjoyable experience after the jam. Get that balance juuuuust right, make some improvements.But it likely won't be anything bigger (we already got other bigger fish on our plate oof). At the same time, you never know what the future holds

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First level as in, there is only ever 1 portal on screen? Or first level, as in you got the "Closing time" end game display?
If the former - you have to buy the factory to start things up.

If the latter - that is everything we managed to do make. If you upgrade the portals once or twice things will very quickly get very hectic, so you have to be prepared if you don't want to get overwhelmed

Wowieee, that is on another level! That is crazy that you something that polished for a jam. It feels amazing to play and is hilarious. The only thing it is lacking in is variety. The game feels very samey no matter how long you play it. I think it'd be literally perfect and a straight up standalone game if it were expanded with all kinds of unique upgrades and more kid types. lovely work, Definitely a top game

Superb vibes, definitley nailing that  scary feel of a rundown place. As people have pointed out - doing something horror related with this would be great. And expanding a bit on the ice cream making process would be nice to see too

A shame, it never feels like there is enough times on game jams. Would've loved to see how the game looked like with a fully realised concept

Super cryptic and super fun. Reminds me of Pony Island with its style and presentation. That is always a nice vibe. Would've been fun to see some more playing around with that feeling like you are fighting against the game itself

Ohhh, you sell them at the little stand at the top. You throw them there

The game works like a charm, It plays smoothly with a nice gameplay loop. There is nothing too special about it, but there is also nothing I could point my finger at. Nice and sweet 

You throw the ice shells at the crosshair in front of the player. If you hit the portal with em, you tame it, which gives you ice cream you can sell. Once you do that, and buy the factory, that's when the game REALLY starts. Everything before that is meant to be the turorial/preparation

The theme is based around the portals malfunctioning and shooting at you, instead of making ice cream.  Which in hindsight, there probably was a way to communicate that better. 
And thanks a lot mate! It's always lovely to see people enjoying what you've made.  

Sadly can't play it, windows is literally not allowing me to launch it, because it thinks it's a virus. To the point where it deletes it from my computer without promting me for it

Gorgous artsyle. The comic panels look stunning. It sadly isn't as fun to play as it looks. But even as simple of a change as being able to activate the malfunction-teleport with a keypress would make it so much more enjoyable.

A nice little thing. Nothing much really is done with it. It would be really cool to see more variety with the minigames. I can imagine that with enough little touches it could be a lot of hectic fun; managing a shop in a constant state of disrepair. Where things breaking alters your gameplay, forcing you to prioritise what your time is spend on

It has a nice premise, but it could've been executed a bit better. Reminds me of a flash game "sugar, sugar". That being said - the cover image is top notch

Unassuming, but superb. I did not expect to enjoy it as much as I did. Like a hotline miami styled bullet hell, great concept

It is janky, but it is fun, and isnt that what truly counts. Great way to go about the theme too

PEAK, ABSOLUTE CINEMA! this is how you make games, this is perfection

My fingerrrr. The game could greatly benefit from a hold to fire option. Other than that, it's fun little thing with lovely art. 

The game aims to simulate that irl work experience. Where no matter how much beat up you get, you do have to finish your shift :P

Definitely went a bit overboard with the spawn rates on those portals too quickly. It'd probably be way more balanced if things only got so hectic later on, the prices could use being lower as well. And glad to hear the juice is there from getting those sweet multi-kills!

That is crazy polished! Juicy and fun and everything. You got quite a few chuckles out of me with those dialogues :P. Although I wish there was more to do in combat rather than just sit back and wait. Maybe some enemies having shields which would have to be broken by clicking on em? something to make it more engaging.

Actually really cool! great interpretation of the theme of trying to find out what's up with the mysterious last stand. The way more and more things start getting mysterious as you progress makes it feel like you are exploring some secret the park is trying to hide from you. Great entry, I could definitely see myself playing a bigger game exploring such vibes

The way we saw it was that first you get thrown into a battle you are not prepared for. And through dying you remember your training from the past, and rise to the chellange. Anime flashback-style