I like it, maybe allowing to aim while charging the trhow would feel more responsive but the projectile is very smooth overall. I wish you could reload with right click instead of R so its all mouse inputs(I know it reloads if you shoot with 0 but its for reloading with 1 or 2). Nice art aswell !
Play game
Bright Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #37 | 3.893 | 3.893 |
Theme | #68 | 4.058 | 4.058 |
Overall | #156 | 3.645 | 3.645 |
Sound | #163 | 3.347 | 3.347 |
Mechanics | #184 | 3.405 | 3.405 |
Music | #193 | 3.455 | 3.455 |
Aesthetics | #199 | 3.810 | 3.810 |
Fun | #261 | 3.405 | 3.405 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
ALL THE ART IS CREATED BY ME - sound effects from pixabay.com - music and sound effects from woowie game jam starter pack - font from www.dafont.com (bloody, 100% free)
Comments
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Very compelling concept and simple but effective mechanics, well done !
I was on my toes the entire time, fighting off the enemies! Calculating projection is one of my favorite mechanics in gaming so I had a blast, great job on this! Sarah's so precious :')
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
It is a great concept for the last stand theme where the father protects the daughter with his life.
I especially loved the music and sound. It gave a sense of fear and urgency with that heartbeat-like sound.
Loved animal sounds before they show up to prepare for the attack.
This would be much better in terms of dark/night background.
It took some time to get used to the mechanics, and it seems like the attack works only when the rock hits the head, not the legs.
Great Job on your submission :)
Thank you so much, this is such a detailed and great feedback!
In the upcoming version that will be released tonight, the envirement is change so you are fighting monsters in the area in between light and dark, so I am impressed you mentioned that!
In that version the shooting mechanics are eazier and more flexible. You can check the comments here, you will find the changes in the new version, I hope you play the game again after the update :)
Thanks again for the feedback!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
I really love the art style. I think with a darker setting, like nighttime or a rainy environment could give it more life. Awesome submission.
THE GAME UPDATE
The game UPDATE is done! tonight after the end of ratings I will release it!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Really loved the sound effects on this one. Great to hear the animal before it appears so you can prepare for the attack. Good fun!
Loved the graphics and the idea! It fits perfectly well to the jam. The music was good and it was spot on on the game. Perhaps the waves are a little too long, but that is the only "but" I have found. Good job!!
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Simple to understand and really fun to play. The art, music, and sound effects all fit well together. Great job on this!
Cool game!
Maybe only make aiming more responsive, sometimes hard to understand where rock will be thrown.
Nice, and very fitting to the theme, but I think difficulty increase is a bit too slow for a jam game where people have limited attention-span.
Are you aware that you can reload while holding your "aim"? I mean, if you charge a shot holding the mouse, then keep it held and press R, you will reload but also be ready to instantly shoot. Not sure it was intended, as it's an interesting mechanic but does not seem to fit the theme of the action.
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
Enjoyed Playing the game. Nice Graphics, Dialog System and the reload system. Having curve showing where the rock would be thrown would make this even more useful. I like the balanced gameplay. Nice Main Menu Animations. Keep up the good work :)
Nice! Simply mechanics but enough of a challenge once the difficulty starts ramping up with different enemies. The first couple levels felt too long though.
THE GAME UPDATE IS RELEASED!
The game UPDATE is released! check it out now here Bright Darkness!
What is new in the Bright Darkness v1.1 ?
CORE UPADATES:
- Decreased the wave length to 30 seconds
- You can now change aim angle while charging!
- Added a x3 power up!
- You can access the different paths and endings earlier now!
- Faster reloading
OTHER UPDATES:
- Improved animations
- Added visual effects and paticules and lighting
- more rich sounds
- Fixed the non saved volume settings
- You can skip the death scene for a faster replay
- The enemies are more dynamic
- The game pace increases faster
- Fixed bugs
This is a great game! I really like how your performance affects which ending you get. The introduction of new enemies was paced well, and the different styles of movement were really good (the jumping one was tricky to hit). Overall a very good submission!
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