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A jam submission

Quest Of The Lost HoundView game page

Submitted by BobTheGamer, Razzielll, togamario — 1 day, 1 hour before the deadline
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Quest Of The Lost Hound's itch.io page

Results

CriteriaRankScore*Raw Score
Story#403.8433.843
Fun#583.9003.900
Mechanics#853.7713.771
Music#953.6573.657
Sound#1423.3293.329
Theme#1613.8433.843
Aesthetics#1923.6573.657

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
4

Did you use any existing assets? If so, list them below.
https://kenney.nl/assets/tiny-dungeon https://kenney.nl/assets/tiny-town https://kenney.nl/assets/roguelike-caves-dungeons https://kenney.nl/assets/input-prompts-pixel-16 https://assetstore.unity.com/packages/2d/gui/fantasy-wooden-gui-free-103811 https://assetstore.unity.com/packages/tools/utilities/health-system-includes-learning-video-211787 https://github.com/h8man/NavMeshPlus https://opengameart.org/content/hero-immortal https://free-game-assets.itch.io/free-street-animal-pixel-art-asset-pack https://johncarroll.itch.io/warrior-voice-pack https://mixkit.co/free-sound-effects/dog/ https://opengameart.org/content/rpg-sound-pack https://opengameart.org/content/37-hitspunches

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Comments

Viewing comments 39 to 20 of 59 · Next page · Previous page · First page · Last page
Submitted(+2)

Wow, that game was seriously awesome! I never thought I'd be able to turn into a ghost and possess people. The puzzle-solving parts were the best, where you had to use your brain to figure out the right moves. But I gotta say, the combat could use a bit of sprucing up. It would be cool to have some flashy visual effects so you can actually see what you're hitting.

Developer

Thank you for your feedback! Totally agree, unfortunatelly we ran out of time to polish combat mechanics as well. :(

Submitted(+1)

It would heavily benefit from some hit effects or indications apart from that great little game!

Developer

Thank you for your feedbacks! :)

Submitted(+1)

I totally dug this game!!! Super simple controls and very well paced affordance! Great stuff!

Developer

Thank you very much! Glad you enjoyed it. :)

Submitted(+1)

Really cool little game, did not expect to turn into a ghost to posses people. I really liked the little puzzle solving parts where you kinda have to think of how you should do stuff instead of just blindly spamming Q. Though the combat could use some improvement, maybe could have some extra range and visual effects to see where you were attacking.

Good job!

Developer

Thank you for your feedback and for playing our game! :)

Yes, unfortunatelly due time constraint we could not expand combat system as much as we wanted but definitelly something to work on to improve the game.

Submitted(+1)

Great implementation of the theme and great idea. They should know better than to mess with john vik's dog :)

Developer(+1)

Yep, they got what they deserved. :D Thanks for your feedback! :)

Submitted(+1)

Great concept! As previous comments mentioned ill echo the combat improvements, but overall great submission!

Developer

Thank you for your review and your kind words! :)

Submitted(+1)

Nice concept with the possessing mechanic; you’ve utilized it well until the end; it really needed thinking at the end as well; and the story was pretty cool as well :D.  John Vik!

Developer(+1)

Hehehe thanks! :) Glad you liked it!

Submitted(+1)

Nice job! John Vik almost got his vengeance in my playthrough! Great story!

Developer(+1)

Hehehe the lenght adventurers would go to save their puppies. :D

Thanks for playing our game!

Submitted(+1)

Nice game, enjoyed the possessing mechanic, and you balanced it well with ensuring enough traps, or enemies, were around to not get stuck. 
It did take me a bit of thinking at the end to figure out how to win, but that gave me a sense of achievement when I did :).
Nice job, well done! :)

Developer

Thank you for your feedbacks and glad you enjoyed the experience! :) 

Yes, level design took a few iterations before we felt it polished enough to publish it. We learned a lot during that process!

Submitted(+1)

I really liked this! It was such nice rhythm of going from entity to entity to possess and a great use of that mechanic! Good work!

Developer

Thank very much, glad you enjoyed it! :)

Submitted (1 edit) (+1)

very nice game you guys did well!

Developer

Thank you for playing our game! :)

Submitted(+1)

I like this! Combat felt kinda weird; like there was no way I could defend myself. It was fun!

Developer

Thank you for your feedback! Yes, combat was designed to be part of the puzzle and not to be the core mechanic. Due time constraint it didn't receive as much polish as we would have liked. :( Glad you enjoyed the game though!

Submitted(+1)

Well thought out game, I really like the dimension switching mechanic here. It was really fun.

Developer

Thank you for playing our game, glad you liked it! :)

Submitted (1 edit) (+1)

Ooh, that's a super unique mechanic that feels really nice to play with. Also just a great use of the theme. I like how it drops the player into things, so I made an automatic assumption that I was avoiding death. The realization that dying was actually a game mechanic was a pretty freaking cool moment.

As is to be expected of a jam game, this could use some polish. The combat is pretty lackluster; although the possession mechanic fortunately makes up for this somewhat. While the art as it is works just fine, if you have plans to expand on this, obviously things like animations, some feedback in the attacks and getting damaged, and stuff like that would be quite nice. But again, I imagine all of this is due to time constraints. I think overall, you probably focused on the right thing (the possession mechanic)!

Overall, just a cool experience. I'd love to see this expanded, or at least more of the mechanic. I think you could end up with some fascinating puzzles. Great work!

Developer(+1)

Thank you so much for your feedbacks! Yes, this was our first GameJam so it took sometime to get used to each other workflows and reach a balancing point, and the tight time constraint didn't help. We tried to polish as much as possible core game mechanics to give players, as Rick would say, the "wow" moment and a feeling of the kind of games we envisioned.

Totally agreed on the polishing part, expecially combat lacks visual feedbacks. When the game evolves I'll notify you! :)

Submitted

Sounds about like what I expected, and I think you were smart with what you prioritized. Although I wouldn't have guessed this was a first jam. Pretty freaking impressive all things considered!

Definitely keep me in the loop. I'd love to see where this goes; the mechanic is just so cool and creative.

Submitted(+1)

Really cool game and great idea! Great music and visuals!

Developer

Thanks for playing our game! :)

Submitted(+1)

Great Game! Well polished and very well made. So much done in just  7 days!!! Great job!🙌

Developer

Thank you very mutch, it means a lot :)

(+1)

Fun Game! The possesion albility is pretty cool! It is was partially puzzle and parially action which was mixed very nicely. Good mechanics. 

Developer

Thank you for your feedback! :)

Submitted(+1)

The was quiet a cool game. I enjoyed it. It took me a bit before I realized I had to die to move forward. The text was a nice clue. Great idea and execution. 

Developer

Thank you very much! :)

Submitted(+1)

Great concept! Had some good 'oooh thats how it works' moments!

Developer

Thank you very much! :)

Submitted(+1)

Great job!  I was trying hard to stay alive but once I found out I could possess other living things after death, I leaned hard into that!  Nice interpretation of theme, fun, cheeky story, and nice crafting of "puzzles" that required something more than just mindlessly throwing oneself at the enemies in order to win.

Developer

Thank you very much, glad you liked it! :)

Viewing comments 39 to 20 of 59 · Next page · Previous page · First page · Last page